Cloak: Difference between revisions
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I88gerbils (talk | contribs) settings description |
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After firing weapons your ship will automatically uncloak. The exception to this is dropping a brick or portal. | After firing weapons your ship will automatically uncloak. The exception to this is dropping a brick or portal. | ||
== Cost == | |||
<pre>Cloak int min: 0 max: | |||
The cost in points to purchase this prize. | |||
</pre> | |||
== Prizeweight == | |||
<pre>Cloak int min: 0 max: | |||
Likelyhood of a 'Cloak' prize appearing. | |||
</pre> | |||
[[Category: Settings]] | |||
[[Category: Items]] | [[Category: Items]] | ||
Revision as of 17:45, 15 January 2005
Cloak is the ability of a ship in Continuum to not be seen on the screen of enemies. The ship still appears on radar (unless the user is also using Stealth). Ships using X-Radar can see ships that are using stealth. Using Cloak usually slows down how fast a ship recharges, depending on the Settings.
After firing weapons your ship will automatically uncloak. The exception to this is dropping a brick or portal.
Cost
Cloak int min: 0 max: The cost in points to purchase this prize.
Prizeweight
Cloak int min: 0 max: Likelyhood of a 'Cloak' prize appearing.