Difference between revisions of "Writing Advanced Modules In C"

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m (fixed spacing, might replace strtok with strsplit later)
(now its easier for the newbies :D)
Line 53: Line 53:
 
// define macros for comparing strings that work for both linux and windows
 
// define macros for comparing strings that work for both linux and windows
 
#ifdef WIN32
 
#ifdef WIN32
#define STRCASECMP stricmp
+
//a case insensitive comparison that returns 0 if both are the same
#define STRNCASECMP strnicmp
+
#define istrcmp(x,y) (stricmp(x,y) == 0)
 +
//a case insensitive comparison that returns 0 if both are the same for the first N letters
 +
#define istrcmpn(x,y,n) (strnicmp(x,y,n) == 0)
 
#else
 
#else
#define STRCASECMP strcasecmp
+
//a case insensitive comparison that returns 0 if both are the same
#define STRNCASECMP strncasecmp
+
#define istrcmp(x,y) (strcasecmp(x,y) == 0)
 +
//a case insensitive comparison that returns 0 if both are the same for the first N letters
 +
#define istrcmpn(x,y,n) (strncasecmp(x,y,n) == 0)
 
#endif
 
#endif
  
 
local void examplecommand(const char *command, const char *params, Player *p, const Target *t)
 
local void examplecommand(const char *command, const char *params, Player *p, const Target *t)
 
{
 
{
char *sentence=strdup(params); //strdup clones a string because strtok replaces " " with a \0
+
chat->SendMessage(p,"Sentence: %s",params);
char *word=strtok(sentence," "); //strtok reads everything until first \0 into word
 
 
 
while(word) //while word != null
+
char word[255]; //where strsplit will store each word
 +
const char *tmp=NULL; //pointer that strsplit needs to work
 +
while(strsplit(params," ,:",word,sizeof(word),&tmp)) //for each word, seperated by ' ' or ',' or ':'
 
{
 
{
if(!STRNCASECMP(word,"a=",2)) //STRNCASECMP is a case insensitive comparison that returns 0 if the same, with a number
+
chat->SendMessage(p,"Word: %s",word); //the word currently being reviewed
 +
 
 +
if(istrcmpn(word,"a=",2)) //remember, the N means it is checking only first 2 letters
 
{
 
{
 
//do stuff if first 2 letters of word are 'a' then '='
 
//do stuff if first 2 letters of word are 'a' then '='
Line 74: Line 81:
 
int check=atoi(word); //then read a number
 
int check=atoi(word); //then read a number
 
}
 
}
else if(!STRNCASECMP(word,"bc=",3))
+
else if(istrcmpn(word,"bc=",3)) //3 this time
 
{
 
{
 
//do stuff if first 3 letters of word are 'b' then 'c' then '='
 
//do stuff if first 3 letters of word are 'b' then 'c' then '='
Line 81: Line 88:
 
int check=atoi(word); //then read a number
 
int check=atoi(word); //then read a number
 
}
 
}
else if(!STRCASECMP(word,"-de")) //thats STRCASECMP with no N, it checks the whole thing
+
else if(istrcmp(word,"-de")) //no N, it just checks the whole thing
 
{
 
{
 
//do stuff if word is "-de"
 
//do stuff if word is "-de"
 
}
 
}
word=strtok(NULL," "); //advance to next word, or set word to null if none left
 
 
}
 
}
 
afree(sentence); //since we allocated a string with strdup, we must free the associated memory manually
 
 
}
 
}
 
</pre>
 
</pre>

Revision as of 19:46, 7 January 2011

This tutorial explains how to write advanced modules in C. It is assumed you know how to code and are familiar with how the ASSS code works.

This tutorial is a continuation of Writing Modules In C.


Some useful references:

http://qnxcs.unomaha.edu/help/product/neutrino/lib_ref/summary.html

http://www.cplusplus.com/reference/


Passing Data To Timers

typedef struct ThisIsData
{
	Player *p;
	int number;
} ThisIsData;

local int timerfunc(void *vp) //vp is void pointer, just an address that can point anywhere
{
	ThisIsData *tid=(ThisIsData*)vp; //we know it points to our data
	
	if(tid->number == 10)
	{
		//if it worked anything in here will work too
	}

	int returnValue=0; //return 1 if you want timer to run again, or 0 if you want it to be removed
	if(!returnValue) afree(tid); //if zero, free the data we have previously allocated
	return returnValue;
}

anotherfunction()
{
	ThisIsData *tid=amalloc(sizeof(ThisIsData)); //we must allocate memory because anything in this function is destroyed when it ends

	tid->number=10

	//now set timer to activate in 1000 centiseconds, then repeat every 100.
	//we are also sending the address of the memory we just allocated.
	ml->SetTimer(timerfunc,1000,100,tid,0);
}

Passing Multiple Arguments To Commands

Since the words are read one by one, then checked against the whole list, they can be in any order!

// define macros for comparing strings that work for both linux and windows
#ifdef WIN32
//a case insensitive comparison that returns 0 if both are the same
#define istrcmp(x,y) (stricmp(x,y) == 0)
//a case insensitive comparison that returns 0 if both are the same for the first N letters
#define istrcmpn(x,y,n) (strnicmp(x,y,n) == 0)
#else
//a case insensitive comparison that returns 0 if both are the same
#define istrcmp(x,y) (strcasecmp(x,y) == 0)
//a case insensitive comparison that returns 0 if both are the same for the first N letters
#define istrcmpn(x,y,n) (strncasecmp(x,y,n) == 0)
#endif

local void examplecommand(const char *command, const char *params, Player *p, const Target *t)
{
	chat->SendMessage(p,"Sentence: %s",params);
	
	char word[255]; //where strsplit will store each word
	const char *tmp=NULL; //pointer that strsplit needs to work
	while(strsplit(params," ,:",word,sizeof(word),&tmp)) //for each word, seperated by ' ' or ',' or ':'
	{
		chat->SendMessage(p,"Word: %s",word); //the word currently being reviewed

		if(istrcmpn(word,"a=",2)) //remember, the N means it is checking only first 2 letters
		{
			//do stuff if first 2 letters of word are 'a' then '='

			word+=2; //like move start of word 2 letters forward
			int check=atoi(word); //then read a number
		}
		else if(istrcmpn(word,"bc=",3)) //3 this time
		{
			//do stuff if first 3 letters of word are 'b' then 'c' then '='

			word+=3; //make sure you move it 3 letters and not 2
			int check=atoi(word); //then read a number
		}
		else if(istrcmp(word,"-de")) //no N, it just checks the whole thing
		{
			//do stuff if word is "-de"
		}
	}
}

Creating Callbacks

Write me!

//example code goes here


Creating Interfaces

Cover overwriting existing interfaces to replace old modules. Write me!

//example code goes here


Sending Packets To Players

Cover position packets, weapon packets, clientset stuff, etc. Write me!

//example code goes here


Using Advisors

Write me!

//example code goes here


Creating Advisors

Write me!

//example code goes here