Difference between revisions of "UDP Billing Protocol"
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m (can't reboot a game server, can only restart it) |
Doc flabby (talk | contribs) (addded start of udp billing documentation) |
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The protocol has never formally been documented and has been reversed engineered by individuals. However, it does utilize the same [[core protocol]] as the [[UDP Game Protocol]]. | The protocol has never formally been documented and has been reversed engineered by individuals. However, it does utilize the same [[core protocol]] as the [[UDP Game Protocol]]. | ||
+ | |||
+ | An attempt at documenting the protocol has been started below. | ||
+ | |||
+ | <pre> | ||
+ | |||
+ | Zone to Billing | ||
+ | --------------- | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | Billing to Zone | ||
+ | --------------- | ||
+ | |||
+ | |||
+ | Login_Params | ||
+ | |||
+ | 0 PRMEANING_ENTER, // Implemented | ||
+ | 1 PRMEANING_ASK, // Implemented | ||
+ | 2 PRMEANING_BADPW, // Implemented | ||
+ | 3 PRMEANING_IPBLOCK, // Implemented | ||
+ | 4 PRMEANING_NONEW, // Implemented | ||
+ | 5 PRMEANING_BADNAME, // Implemented | ||
+ | 6 PRMEANING_REGFORM, // Implemented | ||
+ | 7 PRMEANING_BUSY, // Implemented | ||
+ | 8 PRMEANING_DEMO // Unused | ||
+ | |||
+ | |||
+ | Kick_Reasons | ||
+ | 0 KICK_SYSTEM, // Other reason | ||
+ | 1 KICK_FLOOD, // Player command-flooded | ||
+ | 2 KICK_BAN // Player was banned (Or BanID..) | ||
+ | |||
+ | |||
+ | |||
+ | Player Response 0x01 | ||
+ | offset size comment | ||
+ | 0 1 0x01 | ||
+ | 1 1 Login_Params (see top) | ||
+ | 2 4 PlayerId | ||
+ | 6 24 PlayerName | ||
+ | 30 24 Squad Name | ||
+ | 54 96 Banner | ||
+ | 150 4 Total Seconds | ||
+ | 154 2 Year | ||
+ | 156 2 Month | ||
+ | 158 2 Day | ||
+ | 160 2 Hour | ||
+ | 162 2 Minute | ||
+ | 164 2 Secound | ||
+ | 166 4 Extra 1 | ||
+ | 170 4 ScoreID | ||
+ | 174 4 Extra 2 | ||
+ | 178 2 Wins | ||
+ | 180 2 Losses | ||
+ | 182 2 GoalCount | ||
+ | 184 4 Points | ||
+ | 188 4 Event Points | ||
+ | |||
+ | |||
+ | Player Private Chat (aka pm) 0x03 | ||
+ | offset size comment | ||
+ | 0 1 0x03 | ||
+ | 1 4 Source Server ID | ||
+ | 5 1 0x02 | ||
+ | 6 1 Sound | ||
+ | 7 varies Message Terminated with \0 | ||
+ | |||
+ | |||
+ | Zone Recycle 0x04 | ||
+ | offset size comment | ||
+ | 0 1 0x04 | ||
+ | 1 1 0x00 | ||
+ | 2 4 0x00000001 | ||
+ | 6 4 0x00000002 | ||
+ | |||
+ | Kick Player 0x08 | ||
+ | offset size comment | ||
+ | 0 1 0x08 | ||
+ | 1 4 Connection Id | ||
+ | 5 4 Kick_Reasons (see top) | ||
+ | |||
+ | Command Message 0x09 (?blogin etc) | ||
+ | offset size comment | ||
+ | 0 1 0x09 | ||
+ | 1 4 ConnectionId | ||
+ | 5 varies Message Terminated with \0 | ||
+ | |||
+ | Chat Message 0x0A | ||
+ | offset size comment | ||
+ | 0 1 0x0A | ||
+ | 1 4 ConnectionId | ||
+ | 5 1 Channel | ||
+ | 6 varies Message Terminated with \0 | ||
+ | |||
+ | ScoreReset 0x31 | ||
+ | offset size comment | ||
+ | 0 1 0x31 | ||
+ | 1 4 ScoreId | ||
+ | 5 4 -ScoreId | ||
+ | |||
+ | |||
+ | This is far from complete i've use asss3's src and some of ssbilling2's src. maybe someone will find is useful one day -doc flabby | ||
+ | |||
+ | </pre> | ||
[[Category: Protocol]] | [[Category: Protocol]] |
Revision as of 13:34, 18 October 2007
The UDP billing protocol is the original protocol written by VIE which was implemented in Subbill. It features more capabilities then the newer TCP Billing Protocol such as the ability to remotely restart or shutdown a game server, and save scores to a central location.
The protocol has never formally been documented and has been reversed engineered by individuals. However, it does utilize the same core protocol as the UDP Game Protocol.
An attempt at documenting the protocol has been started below.
Zone to Billing --------------- Billing to Zone --------------- Login_Params 0 PRMEANING_ENTER, // Implemented 1 PRMEANING_ASK, // Implemented 2 PRMEANING_BADPW, // Implemented 3 PRMEANING_IPBLOCK, // Implemented 4 PRMEANING_NONEW, // Implemented 5 PRMEANING_BADNAME, // Implemented 6 PRMEANING_REGFORM, // Implemented 7 PRMEANING_BUSY, // Implemented 8 PRMEANING_DEMO // Unused Kick_Reasons 0 KICK_SYSTEM, // Other reason 1 KICK_FLOOD, // Player command-flooded 2 KICK_BAN // Player was banned (Or BanID..) Player Response 0x01 offset size comment 0 1 0x01 1 1 Login_Params (see top) 2 4 PlayerId 6 24 PlayerName 30 24 Squad Name 54 96 Banner 150 4 Total Seconds 154 2 Year 156 2 Month 158 2 Day 160 2 Hour 162 2 Minute 164 2 Secound 166 4 Extra 1 170 4 ScoreID 174 4 Extra 2 178 2 Wins 180 2 Losses 182 2 GoalCount 184 4 Points 188 4 Event Points Player Private Chat (aka pm) 0x03 offset size comment 0 1 0x03 1 4 Source Server ID 5 1 0x02 6 1 Sound 7 varies Message Terminated with \0 Zone Recycle 0x04 offset size comment 0 1 0x04 1 1 0x00 2 4 0x00000001 6 4 0x00000002 Kick Player 0x08 offset size comment 0 1 0x08 1 4 Connection Id 5 4 Kick_Reasons (see top) Command Message 0x09 (?blogin etc) offset size comment 0 1 0x09 1 4 ConnectionId 5 varies Message Terminated with \0 Chat Message 0x0A offset size comment 0 1 0x0A 1 4 ConnectionId 5 1 Channel 6 varies Message Terminated with \0 ScoreReset 0x31 offset size comment 0 1 0x31 1 4 ScoreId 5 4 -ScoreId This is far from complete i've use asss3's src and some of ssbilling2's src. maybe someone will find is useful one day -doc flabby