Difference between revisions of "Shrapnel Settings"

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(ShrapnelDamagePercent: exact damage)
(InactiveShrapDamage: Noting behavior based on gun level which is not documented in the server.set apparently.)
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Damage shrapnel causes in its first 1/4 second of life.
 
Damage shrapnel causes in its first 1/4 second of life.
 
+
Though it is not suggested in the default files, this number is only a base. Inactive shrapnel also seems to change based on gun level.
 +
L1 inactive shrapnel does 0 damage. L2 deals this setting worth of damage. L3 deals twice as much, and L4 inactive shrapnel (only attainable when you have no gun at all) deals triple.
  
 
=== ShrapnelDamagePercent ===
 
=== ShrapnelDamagePercent ===

Revision as of 20:05, 4 March 2008

[Shrapnel] These settings determine the characteristics of Bomb Shrapnel.

ShrapnelSpeed

Datatype: Unknown.

Speed that shrapnel travels.


InactiveShrapDamage

Datatype: Energy.

Damage shrapnel causes in its first 1/4 second of life. Though it is not suggested in the default files, this number is only a base. Inactive shrapnel also seems to change based on gun level. L1 inactive shrapnel does 0 damage. L2 deals this setting worth of damage. L3 deals twice as much, and L4 inactive shrapnel (only attainable when you have no gun at all) deals triple.

ShrapnelDamagePercent

Datatype: Tenths of a percent (0=0% 1000=100% 2000=200%).

Percentage of normal bullet damage applied to shrapnel (relative to same level). Note that shrapnel does obey Bullet:ExactDamage.

Random

Datatype: Boolean (0=no, 1=yes).

Whether shrapnel spreads randomly instead of in the standard circle pattern.