Difference between revisions of "User:Smong"
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− | + | Smong's website http://toktok.sscentral.com/ has some [[ASSS]] and [[MERVBot]] plugins with source code. There is also some other misc stuff related to SubSpace. | |
=== Programs written by Smong === | === Programs written by Smong === | ||
− | * | + | *[[DustEd]] - A basic map editor. |
− | * | + | *[[confclean]] - A .conf file cleaner. |
− | *a | + | *[[ChatNet]] - A Java asss chat client. |
+ | *[http://forums.minegoboom.com/viewtopic.php?t=6069 NAAP] - Newbie ASSS Admin Program, a Java tool to setup asss on windows. | ||
+ | *[http://forums.minegoboom.com/viewtopic.php?t=4635 Blender rotation script], for making 3D shipsets. | ||
+ | *[http://forums.minegoboom.com/viewtopic.php?t=4535 FSM] - Font Sheet Maker, can be used with SS/Cont and with map tilesets. | ||
+ | *[http://forums.minegoboom.com/viewtopic.php?t=4367 Nebula] - GUI directory client. | ||
+ | === ASSS arenas by Smong === | ||
+ | Zones (in chronological order): | ||
+ | *Battlezone (aka BZ) | ||
+ | **Parts of WZCTF bot cloned in modules | ||
+ | *Grand Theft Auto (aka GTA) | ||
+ | **Car jacking | ||
+ | *Unreal Tournament (aka UT) | ||
+ | **Adrenaline | ||
+ | **Bombrun | ||
+ | **CTF | ||
+ | **Weapon pickups | ||
+ | *Pirates! | ||
+ | **Merchants | ||
+ | **Towns | ||
+ | |||
+ | Misc modules (alphabetical): | ||
+ | *Avalanche | ||
+ | *Dodgeball | ||
+ | *Elim | ||
+ | *Golf | ||
+ | *Pacman | ||
+ | *Race | ||
+ | *Wipeout | ||
=== Misc ASSS 'you should know this' === | === Misc ASSS 'you should know this' === | ||
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*<nowiki>*</nowiki>arena has been changed to ?a, <nowiki>*</nowiki>log to ?lastlog [<lines>] [<filter>] and esc+c with ?quickfix [<filter>] | *<nowiki>*</nowiki>arena has been changed to ?a, <nowiki>*</nowiki>log to ?lastlog [<lines>] [<filter>] and esc+c with ?quickfix [<filter>] | ||
*There is a glitch called lag coma where reliable packets get stuck (30+ players?) | *There is a glitch called lag coma where reliable packets get stuck (30+ players?) | ||
+ | **Supposedly fixed. | ||
*Downloads do take longer than subgame (needs tweaking) | *Downloads do take longer than subgame (needs tweaking) | ||
*Autowarp/[[Moveto Module|moveto]] does screw up your aim | *Autowarp/[[Moveto Module|moveto]] does screw up your aim | ||
+ | *?help got hijacked and it's now used as online commands and settings help. | ||
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*ICQ: 123727323 | *ICQ: 123727323 | ||
− | === | + | === Some notes on the Soccer:CapturePoints setting === |
<pre> | <pre> | ||
capturepoints: positive | capturepoints: positive |
Revision as of 09:32, 26 June 2006
Smong's website http://toktok.sscentral.com/ has some ASSS and MERVBot plugins with source code. There is also some other misc stuff related to SubSpace.
Contents
Programs written by Smong
- DustEd - A basic map editor.
- confclean - A .conf file cleaner.
- ChatNet - A Java asss chat client.
- NAAP - Newbie ASSS Admin Program, a Java tool to setup asss on windows.
- Blender rotation script, for making 3D shipsets.
- FSM - Font Sheet Maker, can be used with SS/Cont and with map tilesets.
- Nebula - GUI directory client.
ASSS arenas by Smong
Zones (in chronological order):
- Battlezone (aka BZ)
- Parts of WZCTF bot cloned in modules
- Grand Theft Auto (aka GTA)
- Car jacking
- Unreal Tournament (aka UT)
- Adrenaline
- Bombrun
- CTF
- Weapon pickups
- Pirates!
- Merchants
- Towns
Misc modules (alphabetical):
- Avalanche
- Dodgeball
- Elim
- Golf
- Pacman
- Race
- Wipeout
Misc ASSS 'you should know this'
- In the packet callbacks the buffer has been allocated plenty of space, so you can read past the indicated length safely.
- When using amalloc() it will set the memory to all 0's for you.
- When using per-arena/player data that is also all 0'd for you.
- adkey and pdkey are often used as the arena data and player data keys respectively
- Functions with names_like_this() are probably local (ASSS uses local inplace of the static keyword)
- Functions with NamesLikeThis() are probably from an interface
- All your base are belong to us
- The ShipChange callback is broken, despite several requests for grel to fix it
- game_timer/Misc:TimedGame is not fully supported yet (shh)
- The default modules.conf doesn't have scoring:points_periodic, objects or messages
- *arena has been changed to ?a, *log to ?lastlog [<lines>] [<filter>] and esc+c with ?quickfix [<filter>]
- There is a glitch called lag coma where reliable packets get stuck (30+ players?)
- Supposedly fixed.
- Downloads do take longer than subgame (needs tweaking)
- Autowarp/moveto does screw up your aim
- ?help got hijacked and it's now used as online commands and settings help.
Contact
- MSN: mp564 at hotmail
- ICQ: 123727323
Some notes on the Soccer:CapturePoints setting
capturepoints: positive each goal starts with this many tokens scoring a goal takes a token from the enemy goal and puts it in your goal win by all enemies having 0 tokens enemy has no tokens left: <team goal!> 'Enemy goal had no points to give.' <arena ?score> capturepoints: negative when you have this many tokens you win (soccer game over) each goal starts with 0 tokens scoring a goal gives you (team/freq) 1 token capturepoints: non-zero all modes except mode0: output from ?score sent to whole arena on goal end of game message: (ding) 'Soccer game over.' capturepoints: zero just reward points given ?score does not work game never ends ?score: mode0, mode3, mode4, mode5, mode6 SCORE: Team0:%d Team1:%d Team2:%d Team3:%d SCORE: Warbirds:%d Javelins:%d Spiders:%d Leviathans:%d ?score: mode1, mode2 SCORE: Evens:%d Odds:%d SCORE: Warbirds:%d Javelins:%d special case: mode0 just reward points given no tokens lost or gained game never ends special case: mode1, mode2 freq's are odds/evens, so spider = warbird etc.