Difference between revisions of "Migration Guide"
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Where N is 0,1,2,3. | Where N is 0,1,2,3. | ||
− | The numbers correspond to the ball ID. For example if you have 2 balls the ID's will start from 0. Ball 0 will use Spawn...0 and ball 1 will use Spawn...1. You have up to 8 balls, meaning ball 4 will use Spawn...0 and so on. | + | The numbers correspond to the ball ID. For example if you have 2 balls the ID's will start from 0. Ball 0 will use Spawn...0 and ball 1 will use Spawn...1. You can have up to 8 balls, meaning ball 4 will use Spawn...0 and so on. |
Revision as of 06:20, 13 March 2006
This guide will highlight some of the known pitfalls and gotchas when moving from subgame to asss.
Team:MaxFrequency
This setting now behaves as it is written. It is the maximum frequency you can enter. It is not the maximum number of frequencies available. For example setting this to 5 means you can enter 0,1,2,3,4,5.
Prize:MinimumVirtual or Why do my flags and balls spawn differently?
Flags and balls now have their own spawn settings:
SpawnX = 512 SpawnY = 512 SpawnRadius = 20
Additionally balls can have multiple spawns as of version 1.4.2:
SpawnXN = 512 SpawnYN = 512 SpawnRadiusN = 20
Where N is 0,1,2,3. The numbers correspond to the ball ID. For example if you have 2 balls the ID's will start from 0. Ball 0 will use Spawn...0 and ball 1 will use Spawn...1. You can have up to 8 balls, meaning ball 4 will use Spawn...0 and so on.