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| <pre>
| | apple cows |
| spree 1.5 [smong 24/11/04]
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| -Compiling
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| Linux: make -f spree.mk
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| Win: .dll project (add util.c, zlib.lib, pthread.lib if necy)
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| -Installation
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| Put spree.so/.dll in bin/.
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| Put spree.conf in conf/spree.conf
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| Put spree:spree at the bottom of conf/modules.conf
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| Append spree to the AttachModules of each arena that you want to use with spree
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| Put #include conf/spree.conf at the bottom of your arena.conf
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| [Modules]
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| AttachModules = \
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| fm_normal \
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| points_kill \
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| spree
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| Append cmd_spree and privcmd_spree to conf/groupdef.dir/default if you wish to
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| enable the ?spree command
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| -Customisation
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| Edit spree.conf:
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| [Spree]
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| ResetSpreeOnFrequencyChange=0
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| ;Changing freq resets the spree (default=0)
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| ResetSpreeOnShipChange=0
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| ;Changing ship resets the spree (default=0)
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| ResetSpreeOnFlagWin=0
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| ;Everyone's spree is reset when the flag game is won (default=0)
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| SpreeEndMinimum=4
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| ;If a player on a spree has this many kills and dies..
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| ;(default=65535)
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| SpreeEndMessage=has had their spree cut short
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| ;..this message will be displayed..
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| SpreeEndBong=22
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| ;..and this bong played. (default=0)
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| ;<name> <SpreeEndMessage> <%SpreeEndBong>
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| Message3=%killer is dominating (3:0)
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| ;On 3 consecutive kills, this message will be displayed
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| Bong3=13
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| ;This bong will be played with the message (default=0)
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| ;<name> <Message#> <%Bong#>
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| PlayerObject3=100
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| ;toggles this object on for the killer only
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| ArenaObject3=101
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| ;toggles this object on for the whole arena
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| All the settings are optional. But there are no built in Message#, so attaching
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| spree to an arena without #include'ing conf/spree.conf won't do much. # can
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| safely go up to 9999 in theory. Spree messages are sent as arena messages.
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| %macros that can be used in Message#:
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| killer, killed, bounty, coord
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| </pre>
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| See [[Installing_New_Modules]].
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| [[Category: Custom Modules]]
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