Difference between revisions of "ASSS Region"

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m (typo + plea for python example)
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An ASSS Region is a region defined inside a map file. These can be arbitrary sets of tiles. Regions can have warpto coordinates, that will warp a player to a certain coordinate and/or arena when they enter the region. Regions can also have flags set for them that are understood internally by the server. These flags include: isBase (whether the region represents a base in a flag game), no antiwarp, no weapons, and no flag drops. They are understood internally using the mapdata interface. Regions are encoded in [[Extended LVL|Extended LVL Files]], and can be made using a python script from the [http://www.sscx.net/asss/ ASSS site], [[Continuum Level / Ini Tool]], or [[DustEd]].
 
An ASSS Region is a region defined inside a map file. These can be arbitrary sets of tiles. Regions can have warpto coordinates, that will warp a player to a certain coordinate and/or arena when they enter the region. Regions can also have flags set for them that are understood internally by the server. These flags include: isBase (whether the region represents a base in a flag game), no antiwarp, no weapons, and no flag drops. They are understood internally using the mapdata interface. Regions are encoded in [[Extended LVL|Extended LVL Files]], and can be made using a python script from the [http://www.sscx.net/asss/ ASSS site], [[Continuum Level / Ini Tool]], or [[DustEd]].
  
One can check if a tile is in a set or regions using this code:
+
One can check if a tile is in a region using this code:
  
 +
'''C Version'''
 
<pre>
 
<pre>
 
Region *myRgn = mapdata->FindRegionByName(arena,"myRegion");
 
Region *myRgn = mapdata->FindRegionByName(arena,"myRegion");
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</pre>
 
</pre>
 +
 +
'''Python Version'''
 +
(I don't know python)
  
 
[[Category: Documents]]
 
[[Category: Documents]]

Revision as of 18:28, 11 January 2005

An ASSS Region is a region defined inside a map file. These can be arbitrary sets of tiles. Regions can have warpto coordinates, that will warp a player to a certain coordinate and/or arena when they enter the region. Regions can also have flags set for them that are understood internally by the server. These flags include: isBase (whether the region represents a base in a flag game), no antiwarp, no weapons, and no flag drops. They are understood internally using the mapdata interface. Regions are encoded in Extended LVL Files, and can be made using a python script from the ASSS site, Continuum Level / Ini Tool, or DustEd.

One can check if a tile is in a region using this code:

C Version

Region *myRgn = mapdata->FindRegionByName(arena,"myRegion");
int x = 512;
int y = 512;

if (myRgn && md->Contains(myRgn,x,y))
{ // your point is in the region

}
else
{ // your point is not in the region

}

Python Version (I don't know python)