Difference between revisions of "LVL Format"
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− | + | asss only wiki or all of ss dev? --smong | |
+ | ---- | ||
+ | |||
+ | See http://www4.ncsu.edu/~rniyenga/subspace/old/lvlformat.html | ||
+ | |||
+ | Basically it is a bitmap with tile data appended to it. | ||
+ | Each tile is represented in this format: (little endian) | ||
+ | <pre> | ||
+ | struct | ||
+ | { | ||
+ | unsigned long x : 12; | ||
+ | unsigned long y : 12; | ||
+ | unsigned long tile : 8; | ||
+ | }; | ||
+ | </pre> | ||
+ | |||
+ | The x and y must not exceed 1023. The tileset can be any bit depth, but history puts it at 8bit since the original Subspace uses an 8bit palette. | ||
+ | |||
+ | [[Category: Map]] |
Revision as of 12:15, 11 January 2005
asss only wiki or all of ss dev? --smong
See http://www4.ncsu.edu/~rniyenga/subspace/old/lvlformat.html
Basically it is a bitmap with tile data appended to it. Each tile is represented in this format: (little endian)
struct { unsigned long x : 12; unsigned long y : 12; unsigned long tile : 8; };
The x and y must not exceed 1023. The tileset can be any bit depth, but history puts it at 8bit since the original Subspace uses an 8bit palette.