Bullet Settings: Difference between revisions
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apparently this page didn't get put up?? |
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''Datatype:'' Boolean (0=no, 1=yes). | ''Datatype:'' Boolean (0=no, 1=yes). | ||
Whether bullet damage should be exact, instead of the default random. | Whether bullet damage should be exact, instead of the default random. (Continuum .36+) | ||
Revision as of 23:33, 30 May 2005
[Bullet] These settings determine the properties of bullets fired by a ship's guns.
BulletDamageLevel
Datatype: Energy.
Maximum amount of damage that a L1 bullet will cause. Formula: damage = squareroot(rand# * (BulletDamageLevel2 + 1))
BulletDamageUpgrade
Datatype: Energy.
Amount of extra damage each bullet level will cause
BulletAliveTime
Datatype: Hundredths of a second.
How long bullets live before disappearing.
ExactDamage
Datatype: Boolean (0=no, 1=yes).
Whether bullet damage should be exact, instead of the default random. (Continuum .36+)