Difference between revisions of "LVZ"
(a little more info, a little more organized) |
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== See Also == | == See Also == | ||
* [[LVZ_Format|LVZ File Format]] | * [[LVZ_Format|LVZ File Format]] | ||
+ | * [[LVZ Files]] | ||
+ | * [[LVZ Scripting]] |
Revision as of 17:44, 24 May 2005
An LVZ is a file that can customize an arena beyond simply changing the map with an LVL. An LVZ can contain compressed files, mapobjects, screenobjects, or a combination of the three. The server will send the respective LVZs to a Continuum client when it enters an arena for storage in the zone's directory (Continuum\Zones\[Zone Name]) along with the LVLs and news.txt for that zone.
Adding/Replacing Files
Adding a file to an LVZ with the same filename (extension does not matter) as a default Continuum image or sound file will replace that file for that arena. For example, placing a file called victoryl.wav in an LVZ will override the standard victory music in that arena. Along with the standard BMP (bm2) and WAV (wa2) formats, Continuum supports PNGs, GIFs, and JPGs. Note that MP3s, however nice that would be, are not supported.
Adding a file to an LVZ with a different filename from one of the defaults will make that image available to be placed as a map object or screen object.
Map Objects
Map objects are images placed by Continuum at a static location on the map. They can be animated in the normal way for SubSpace/Continuum, that is, with horizontal and vertical tiles representing frames. Their display time and display mode (when Continuum will display them) can but customized.
Screen Objects
Screen objects are images placed by Continuum at a specific point on the screen or a point relative to one of the presets, meaning they will move around with the pilot. Like map objects, they can be animated and their display time and mode can be customized.