Difference between revisions of "Server.ini"
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server.ini is the initialization file for [[subgame]] that controls all of the global settings. Individual arena's settings are stored in arenaname.cfg. The following are the various sections in the server.ini. | server.ini is the initialization file for [[subgame]] that controls all of the global settings. Individual arena's settings are stored in arenaname.cfg. The following are the various sections in the server.ini. | ||
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== Validation == | == Validation == | ||
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//Pick anything you want | //Pick anything you want | ||
=== Port === | === Port === | ||
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+ | __TOC__ | ||
+ | </td></tr></table> |
Revision as of 22:30, 22 May 2005
server.ini is the initialization file for subgame that controls all of the global settings. Individual arena's settings are stored in arenaname.cfg. The following are the various sections in the server.ini.
ValidationSee Validation.
CustomThese settings configure custom arenas. (I think?) ArenaModeDatatype: Enumeration. This controls the ownership of private arenas. By "own a new subarena", it means that if the selected level of player creates a new subarena with ?go, and the arena does not have settings associated yet, subgame will create settings for that arena and assign ownership to the creating player. If the player creating the arena is below the selected level, subgame will still create settings for the arena, but will not grant ownership.
ArenaThese settings configure default arena settings. ArenaMaxPlayersDatatype: Count. Number of players allowed in any arena. (This can be overridden in the Misc Settings for an arena.)
ArenaDesiredPlayersDatatype: Count. Number of players subgame will try to put in each public arena.
ArenaMinimumPlayersDatatype: Count. Minimum number of players in a public arena before subgame starts closing it down.
SpawnKeepScoresDatatype: Boolean (1=yes,0=no).
MaxArenasDatatype: Count. MaxArenasMemoryCommsMaxQueueToLoginPacketHistoryMaxIncomingBufferSizeOutgoingBufferSizeEncryptModeUnreliableBufferSizeTransportBufferSizeFlushTimeDatatype: Milliseconds. Subgame will queue position packets for this amount of time before sending them. Setting this too high will severly lag your zone.
BandwithIdleTimeDatatype: Seconds. Subgame will stop sending position packets to a spectator after this time of inactivity. Useful for saving bandwidth.
SelectTimeDatatype: Milliseconds. Time delay subgame should wait for incoming packets before continuing on. This is recommended over CPU:SleepTime.
MiscMaxPlayersMenuKickOutDelayNoAntiInSafeDatatype: Boolean. If enabled, subgame will ignore AntiWarp of a player in a safe zone.
LockFreqsDatatype: Boolean. Determines whether locking an arena locks freqs as well as ships. (1.34.3+)
PositionDataAccessDatatype: Enumeration. Determines staff level that will receive extra position data when speccing. Useful if Misc Settings#ExtraPositionData is disabled.
AlertCommandDatatype: Comma-delimited list. If a player types any of these commands preceeded by a '?' followed by a message, subgame will send the message to all online staff. This is a replacement to the BanG ?cheater command. (1.34.3+)
AllowPubScoreresetDatatype: Boolean. If enabled, players in public arenas may use the ?scorereset command.
AllowPvtScoreresetDatatype: Boolean. If enabled, players in private arenas may use the ?scorereset command.
TimerDropFlagTerritoryRadiusDatatype: Tiles. All flags dropped when timer expires (non-neutral) will drop this radius from the ship, overriding Flag Settings#FlagTerritoryRadius. This is useful for respawning neuted flags (set FlagTerritoryRadius to 0). Special value: 0 = always use FlagTerritoryRadius.
ShipTypeSwitchResetPeriodDatatype: Milliseconds (?). Determines length of time for Security Settings#MaxShipTypeSwitchCount. Special Value: 0 = disabled.
CheckWeaponsDatatype: Boolean. If enabled, any of the following conditions will trigger a security violation. The checks do not apply to SMod+.
CheckFastBombingDatatype: Bitfield.
FastBombingThresholdSee above.
LocalChatDatatype: Comma-delimited list. Listed chat channels are local to the zone.
ForceObsceneCheckDatatype: Boolean. Forces players to have obscene checking on.
NoFlagRewardLimitDatatype: Boolean. Disables the reward multiplier limit for Flag Settings#FlagRewardMode.
//If !LogPointsPointUpdateDiffJackpotBroadcastPointsServerLogKeepAliveDelayDefaultLevelFilePortAllowVIEClientsDatatype: Boolean. Determines whether VIE SubSpace users are allowed to enter zone at all.
StaffChatDatatype: Comma-delimited list. These chat channels are only joinable by Mods+.
ForceContinuumOnlyServerIPCPULoopDelayProcessMaxTimeSleepPerIterationSlowIterationWarningLevelSleepTimePermissionAllowBadMachineIdAllowLowBandwidthMinimumSecondsToLoginPermissionMaxPointsPermissionModeAutoPermissionPointsAutoPermissionIDListAutoPermissionMessagePasswordSysopPasswordEnergyPassword= ModeratorPasswordSuperModeratorPasswordVIPPassword= //Change all to what you want
BillingLogMessagesIPPasswordServerNamePortServerIdGroupIdScoreIdReconnectTimeAttemptTimeAdvertiseSendModeDisplayModeDurationDirectoryIPDescription//What you want to have for the description of zone NamePassword//Pick anything you want Port |
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