Module General Faq: Difference between revisions
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When you want to add modules to your zone, go into your conf\modules.conf and at the bottom of the list add filename:modulename, ex: events:elim. Or you can dynamically load the module in-game by using ?insmod filename:modulename. You can use ?help insmod for more info. But beware, if you are using python modules you must use '?insmod <py> bountyrabbit' or '<py> bountyrabbit' in modules.conf | When you want to add modules to your zone, go into your conf\modules.conf and at the bottom of the list add filename:modulename, ex: events:elim. Or you can dynamically load the module in-game by using ?insmod filename:modulename. You can use ?help insmod for more info. But beware, if you are using python modules you must use '?insmod <py> bountyrabbit' or '<py> bountyrabbit' in modules.conf | ||
== I added a custom module, why aren't the commands working? == | |||
You can add new commands to the group files found in conf/groupdef.dir. Prefix cmd_ to the command to allow users to send the command publicly and privcmd_ for team and private targets. | |||
[[Category: Module]] | [[Category: Module]] | ||
[[Category: FAQ]] | [[Category: FAQ]] | ||
Revision as of 14:25, 11 January 2005
I want to put in more modules, how do I do this?
When you want to add modules to your zone, go into your conf\modules.conf and at the bottom of the list add filename:modulename, ex: events:elim. Or you can dynamically load the module in-game by using ?insmod filename:modulename. You can use ?help insmod for more info. But beware, if you are using python modules you must use '?insmod <py> bountyrabbit' or '<py> bountyrabbit' in modules.conf
I added a custom module, why aren't the commands working?
You can add new commands to the group files found in conf/groupdef.dir. Prefix cmd_ to the command to allow users to send the command publicly and privcmd_ for team and private targets.