Difference between revisions of "LVZ"

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(Initial commit. Add details, format w/e you wanna do.)
 
(a little more info, a little more organized)
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'''Related Content'''
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An LVZ is a file that can customize an arena beyond simply changing the map with an LVL. An LVZ can contain compressed files, mapobjects, screenobjects, or a combination of the three. The server will send the respective LVZs to a [[Continuum]] client when it enters an arena for storage in the zone's directory (Continuum\Zones\[Zone Name]) along with the LVLs and news.txt for that zone.
* [[LVZ_Format|LVZ File Format]]
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== Adding/Replacing Files ==
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Adding a file to an LVZ with the same filename (extension does not matter) as a default Continuum image or sound file will replace that file for that arena. For example, placing a file called victoryl.wav in an LVZ will override the standard victory music in that arena. Along with the standard BMP (bm2) and WAV (wa2) formats, Continuum supports [http://www.libpng.org/pub/png/ PNGs], GIFs, and JPGs. Note that MP3s, however nice that would be, are not supported.
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Adding a file to an LVZ with a different filename from one of the defaults will make that image available to be placed as a map object or screen object.
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== Map Objects ==
  
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Map objects are images placed by Continuum at a static location on the map. They can be animated in the normal way for [[SubSpace]]/Continuum, that is, with horizontal and vertical tiles representing frames. Their display time and display mode (when Continuum will display them) can but customized.
  
'''Mine GO BOOM says:'''
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== Screen Objects ==
  
Source: http://www.shanky.com/server/faq/buildlevel.html#1005411851
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Screen objects are images placed by Continuum at a specific point on the screen or a point relative to one of the presets, meaning they will move around with the pilot. Like map objects, they can be animated and their display time and mode can be customized.
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A .lvz file is a compressed file that the server sends to each and every client. When the client receives the file, the client will extract the data inside of it to either the zone's main folder (\Zones\Zone Name Here\) or a subfolder named that arena name (\Zones\Zone Name\ArenaName\). The client will then use any .bm2's, .wa2's, etc, to customize the client for that arena.
 
  
The .lvz's can also do special 'objects' that the client can see via the command *objon and *objoff (read FAQs on them for more help). These objects can do various things, such as place images on the screen, or put text at certain locations giving the client hints in a maze.
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== See Also ==
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* [[LVZ_Format|LVZ File Format]]

Revision as of 01:26, 27 March 2005

An LVZ is a file that can customize an arena beyond simply changing the map with an LVL. An LVZ can contain compressed files, mapobjects, screenobjects, or a combination of the three. The server will send the respective LVZs to a Continuum client when it enters an arena for storage in the zone's directory (Continuum\Zones\[Zone Name]) along with the LVLs and news.txt for that zone.

Adding/Replacing Files

Adding a file to an LVZ with the same filename (extension does not matter) as a default Continuum image or sound file will replace that file for that arena. For example, placing a file called victoryl.wav in an LVZ will override the standard victory music in that arena. Along with the standard BMP (bm2) and WAV (wa2) formats, Continuum supports PNGs, GIFs, and JPGs. Note that MP3s, however nice that would be, are not supported.

Adding a file to an LVZ with a different filename from one of the defaults will make that image available to be placed as a map object or screen object.

Map Objects

Map objects are images placed by Continuum at a static location on the map. They can be animated in the normal way for SubSpace/Continuum, that is, with horizontal and vertical tiles representing frames. Their display time and display mode (when Continuum will display them) can but customized.

Screen Objects

Screen objects are images placed by Continuum at a specific point on the screen or a point relative to one of the presets, meaning they will move around with the pilot. Like map objects, they can be animated and their display time and mode can be customized.

See Also