Client: Difference between revisions

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added some more content to take all clients into account
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=== Game client ===
=== Game client ===
The first widely used client was [[Subspace]], which was cloned by [[PriitK]] into [[Continuum]]. Other clients include [[Snrrrubspace]].
The first widely used client was [[SubSpace]], which was cloned by [[PriitK]] into [[Continuum]]. Other clients include [[Snrrrubspace]].


=== Game server ===
=== Game server ===
[[ASSS]] and [[Subgame]] can both connect to the legacy biller. ASSS also has the capability to connect to user DB's that implement the TCP biller protocol.
[[ASSS]] and [[subgame]] can both connect to the legacy biller. ASSS also has the capability to connect to user DB's that implement the TCP biller protocol.


=== Directory client ===
=== Directory client ===

Revision as of 13:38, 12 March 2005

A client is any program that can connect to a server.

There are a mish-mash of clients and servers, here is a list with clients on the left and servers on the right:

  • game client/bot -> game server
  • game server -> billing server
  • directory client/game client/game server -> directory server

Game client

The first widely used client was SubSpace, which was cloned by PriitK into Continuum. Other clients include Snrrrubspace.

Game server

ASSS and subgame can both connect to the legacy biller. ASSS also has the capability to connect to user DB's that implement the TCP biller protocol.

Directory client

The more popular game clients and servers implement both halves of the directory client protocol.