Difference between revisions of "Prize"
From ASSS Wiki
m (elaborated on #-13 and #-14) |
m (marked warp super and shields as having no effect if prized 'negatively') |
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Line 8: | Line 8: | ||
*5 = Cloak | *5 = Cloak | ||
*6 = XRadar | *6 = XRadar | ||
− | *7 = Warp | + | *7 = Warp (negative does nothing) |
*8 = Guns | *8 = Guns | ||
*9 = Bombs | *9 = Bombs | ||
Line 18: | Line 18: | ||
*15 = MultiFire | *15 = MultiFire | ||
*16 = Proximity | *16 = Proximity | ||
− | *17 = Super! | + | *17 = Super! (negative does nothing) |
− | *18 = Shields | + | *18 = Shields (negative does nothing) |
*19 = Shrapnel | *19 = Shrapnel | ||
*20 = AntiWarp | *20 = AntiWarp |
Revision as of 07:56, 7 March 2005
A Prize is an upgrade to a ship in SubSpace which can either be picked up in a Green (a floating prize box), bought, or randomly given at spawn.
Each prize has an identifiying number, with the negative taking away the prize. Here they are:
- 1 = Recharge
- 2 = Energy
- 3 = Rotation
- 4 = Stealth
- 5 = Cloak
- 6 = XRadar
- 7 = Warp (negative does nothing)
- 8 = Guns
- 9 = Bombs
- 10 = Bouncing Bullets
- 11 = Thruster
- 12 = Top Speed
- 13 = Full Charge (-13 is Energy Depleted)
- 14 = Engine Shutdown (-14 is Severe Shutdown, lasts longer)
- 15 = MultiFire
- 16 = Proximity
- 17 = Super! (negative does nothing)
- 18 = Shields (negative does nothing)
- 19 = Shrapnel
- 20 = AntiWarp
- 21 = Repel
- 22 = Burst
- 23 = Decoy
- 24 = Thor
- 25 = Multi
- 26 = Brick
- 27 = Rocket
- 28 = Portal