Prize: Difference between revisions

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[[MultiPrizeCount]]
A '''Prize''' is an upgrade to a ship in [[SubSpace]] which can either be picked up in a Green (a floating prize box), bought, or randomly given at spawn.


[[PrizeFactor]]
Each prize has an identifiying number, with the negative taking away the prize. Here they are:
 
*1 = Recharge
[[PrizeDelay]]
*2 = Energy
 
*3 = Rotation
[[PrizeHideCount]]
*4 = Stealth
 
*5 = Cloak
[[MinimumVirtual]]
*6 = XRadar
 
*7 = Warp
[[UpgradeVirtual]]
*8 = Guns
 
*9 = Bombs
[[PrizeMaxExist]]
*10 = Bouncing Bullets
 
*11 = Thruster
[[PrizeMinExist]]
*12 = Top Speed
 
*13 = Full Charge
[[PrizeNegativeFactor]]
*14 = Engine Shutdown
 
*15 = MultiFire
[[DeathPrizeTime]]
*16 = Proximity
 
*17 = Super!
[[EngineShutdownTime]]
*18 = Shields
 
*19 = Shrapnel
[[TakePrizeReliable]]
*20 = AntiWarp
 
*21 = Repel
[[S2CTakePrizeReliable]]
*22 = Burst
*23 = Decoy
*24 = Thor
*25 = Multi
*26 = Brick
*27 = Rocket
*28 = Warp Point

Revision as of 03:54, 5 March 2005

A Prize is an upgrade to a ship in SubSpace which can either be picked up in a Green (a floating prize box), bought, or randomly given at spawn.

Each prize has an identifiying number, with the negative taking away the prize. Here they are:

  • 1 = Recharge
  • 2 = Energy
  • 3 = Rotation
  • 4 = Stealth
  • 5 = Cloak
  • 6 = XRadar
  • 7 = Warp
  • 8 = Guns
  • 9 = Bombs
  • 10 = Bouncing Bullets
  • 11 = Thruster
  • 12 = Top Speed
  • 13 = Full Charge
  • 14 = Engine Shutdown
  • 15 = MultiFire
  • 16 = Proximity
  • 17 = Super!
  • 18 = Shields
  • 19 = Shrapnel
  • 20 = AntiWarp
  • 21 = Repel
  • 22 = Burst
  • 23 = Decoy
  • 24 = Thor
  • 25 = Multi
  • 26 = Brick
  • 27 = Rocket
  • 28 = Warp Point