Shrapnel Settings: Difference between revisions
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''Datatype:'' Tenths of a percent (0=0% 1000=100% 2000=200%). | ''Datatype:'' Tenths of a percent (0=0% 1000=100% 2000=200%). | ||
Percentage of normal bullet damage applied to shrapnel (relative to same level). | Percentage of normal bullet damage applied to shrapnel (relative to same level). Note that shrapnel does obey Bullet:ExactDamage. | ||
=== Random === | === Random === | ||
Revision as of 03:31, 5 March 2005
[Shrapnel] These settings determine the characteristics of Bomb Shrapnel.
ShrapnelSpeed
Datatype: Unknown.
Speed that shrapnel travels.
InactiveShrapDamage
Datatype: Energy.
Damage shrapnel causes in its first 1/4 second of life.
ShrapnelDamagePercent
Datatype: Tenths of a percent (0=0% 1000=100% 2000=200%).
Percentage of normal bullet damage applied to shrapnel (relative to same level). Note that shrapnel does obey Bullet:ExactDamage.
Random
Datatype: Boolean (0=no, 1=yes).
Whether shrapnel spreads randomly instead of in the standard circle pattern.