Difference between revisions of "Territory Settings"

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(new format & desc)
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=== RewardDelay ===
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[Territory] These settings determine subgame's treatment of a turf game.
Time interval between each territory reward (0=no territory reward)
 
  
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=== RewardDelay ===
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''Datatype:'' Hundredths of seconds.
  
=== RewardBaseFlags ===
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Time interval between each territory reward. ''Special value:'' 0 = no territory reward.
Minimum number of flags required to receive the territory reward
 
  
  
=== RewardMinimumPlayers ===  
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=== RewardBaseFlags ===
Minimum number of players required in game to receive the territory reward
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''Datatype:'' Count.
  
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Minimum number of flags required to receive the territory reward.
  
=== RewardPoints ===  
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Amount of points given out to the players at end of each time interval (formula is complicated)
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=== RewardMinimumPlayers ===
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''Datatype:'' Count.
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Minimum number of players in game required to receive the territory reward.
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=== RewardPoints ===
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''Datatype:'' Points.
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Points given out to the players at end of each time interval (formula is complicated).
  
 
[[Category: Settings]]
 
[[Category: Settings]]

Revision as of 21:41, 1 March 2005

[Territory] These settings determine subgame's treatment of a turf game.

RewardDelay

Datatype: Hundredths of seconds.

Time interval between each territory reward. Special value: 0 = no territory reward.


RewardBaseFlags

Datatype: Count.

Minimum number of flags required to receive the territory reward.


RewardMinimumPlayers

Datatype: Count.

Minimum number of players in game required to receive the territory reward.


RewardPoints

Datatype: Points.

Points given out to the players at end of each time interval (formula is complicated).