Difference between revisions of "Packetloss Settings"
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− | + | [Packetloss] These settings determine how subgame deals with player with packetloss. Packetloss is when either the server or a client sends a packet, but the destination never receives it. | |
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+ | === C2SKickOutPercent === | ||
+ | ''Datatype:'' Tenths of a percent. | ||
− | + | Minimum percentage of client packets that the server receives. (That is, 80% means that packetloss has to be 20% or below.) | |
− | |||
− | === SpectatorPercentAdjust === | + | === S2CKickOutPercent === |
+ | ''Datatype:'' Tenths of a percent. | ||
+ | |||
+ | Minimum percentage of server packets that the client receives. (That is, 80% means that packetloss has to be 20% or below.) | ||
+ | |||
+ | |||
+ | === SpectatorPercentAdjust === | ||
+ | ''Datatype:'' Unknown. | ||
+ | |||
Amount of extra packetloss a spectator is allowed to have. | Amount of extra packetloss a spectator is allowed to have. | ||
− | === PacketLossDisableWeapons === | + | === PacketLossDisableWeapons === |
− | + | ''Datatype:'' Boolean (1=yes, 0=no). | |
− | + | ||
− | Whether the server disables weapons for high packetloss | + | Whether the server disables weapons for clitens with high packetloss. |
[[Category: Settings]] | [[Category: Settings]] |
Revision as of 22:56, 28 February 2005
[Packetloss] These settings determine how subgame deals with player with packetloss. Packetloss is when either the server or a client sends a packet, but the destination never receives it.
Contents
C2SKickOutPercent
Datatype: Tenths of a percent.
Minimum percentage of client packets that the server receives. (That is, 80% means that packetloss has to be 20% or below.)
S2CKickOutPercent
Datatype: Tenths of a percent.
Minimum percentage of server packets that the client receives. (That is, 80% means that packetloss has to be 20% or below.)
SpectatorPercentAdjust
Datatype: Unknown.
Amount of extra packetloss a spectator is allowed to have.
PacketLossDisableWeapons
Datatype: Boolean (1=yes, 0=no).
Whether the server disables weapons for clitens with high packetloss.