Difference between revisions of "Message Settings"

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(new format & desc)
 
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=== MessageReliable ===  
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=== MessageReliable ===
* Min: 0
+
''Datatype:'' Boolean (1=yes, 0=no).
* Max: 1
+
 
Whether messages are sent reliably.
+
Whether messages are sent reliably, which could increase bandwidth usage.
 +
 
 +
 
 +
=== MessageTeamReliable ===
 +
''Datatype:'' Boolean (1=yes, 0=no).
 +
 
 +
Whether team messages are sent reliably, which could increase bandwidth usage.
  
  
 
=== AllowAudioMessages ===  
 
=== AllowAudioMessages ===  
* Min: 0
+
''Datatype:'' Boolean (1=yes, 0=no).
* Max: 1
 
Whether players can send audio messages (0=no 1=yes)
 
  
 +
Whether players can send audio messages.
  
=== BongAllowed ===
 
* Min: 0
 
* Max: 1
 
Whether players can play bong sounds (0=no 1=yes)
 
  
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=== BongAllowed ===
 +
''Datatype:'' Boolean (1=yes, 0=no).
  
=== QuickMessageLimit ===
+
Whether players can play bong sounds.
Maximum number of messages that can be sent in a row before player is kicked.
 
  
  
=== MessageTeamReliable ===  
+
=== QuickMessageLimit ===
* Min: 0
+
''Datatype:'' Count.
* Max: 1
+
 
Whether team messages are sent reliably.
+
Maximum messages that can be sent in a row before player is kicked.
  
  
 
=== MessageDistance ===  
 
=== MessageDistance ===  
Don't think this is used anymore....
+
Maximum number of miles across the globe that a message can travel before it automatically transfers itself to the nearest computer. Not really. Usage unknown.
  
 
[[Category: Settings]]
 
[[Category: Settings]]

Latest revision as of 20:26, 27 February 2005

MessageReliable

Datatype: Boolean (1=yes, 0=no).

Whether messages are sent reliably, which could increase bandwidth usage.


MessageTeamReliable

Datatype: Boolean (1=yes, 0=no).

Whether team messages are sent reliably, which could increase bandwidth usage.


AllowAudioMessages

Datatype: Boolean (1=yes, 0=no).

Whether players can send audio messages.


BongAllowed

Datatype: Boolean (1=yes, 0=no).

Whether players can play bong sounds.


QuickMessageLimit

Datatype: Count.

Maximum messages that can be sent in a row before player is kicked.


MessageDistance

Maximum number of miles across the globe that a message can travel before it automatically transfers itself to the nearest computer. Not really. Usage unknown.