SSME: Difference between revisions

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Created by Larry Cornder, SSME has been the most popular [[Maps | map]] editor since [[VIE]] days. There have been two releases of SSME, [http://wiki.minegoboom.com/upload/utilities/SSME%200.071a.zip 0.071a] and [http://wiki.minegoboom.com/upload/utilities/SSME%200.081a.zip 0.081a]. Both releases are good in their own repects, as the changes between the two are different enough that each version has its advantages over the other.
Created by Larry Cornder, SSME has been the most popular [[Maps | map]] editor since [[VIE]] days. There have been two releases of SSME, [http://wiki.minegoboom.com/upload/utilities/SSME%200.071a.zip 0.071a] and [http://wiki.minegoboom.com/upload/utilities/SSME%200.081a.zip 0.081a]. Both releases are good in their own repects, as the changes between the two are different enough that each version has its advantages over the other.


SSME saves [[Subspace]]/[[Continuum]] maps using the [[LVL Format]].
SSME saves maps using the [[LVL Format]].


[[Image:Ssme.png|Ssme.png]]
[[Image:Ssme.png|Ssme.png]]

Revision as of 07:07, 27 February 2005

SubSpace Map Editor

Created by Larry Cornder, SSME has been the most popular map editor since VIE days. There have been two releases of SSME, 0.071a and 0.081a. Both releases are good in their own repects, as the changes between the two are different enough that each version has its advantages over the other.

SSME saves maps using the LVL Format.

Ssme.png

Issues

  • Only handles 8bit (256-color) tilesets.
  • If you open an ELVL map with SSME, and then save it, the map will be converted back to a standard map. Any ELVL attributes such as author or region information will be lost.