Difference between revisions of "Cost Settings"

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[Cost] These settings determine how a player buys items in an arena. These values are subtracted from the player's points when he/she buys the item.
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=== PurchaseAnytime ===  
 
=== PurchaseAnytime ===  
* Min: 0
 
* Max: 1
 
Where prizes can be purchased 0 = safe zone, 1 = anywhere
 
  
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''Datatype:'' Boolean (1=Yes, 0=No)
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Whether a player can purchase a prize anywhere, instead of just in safe.
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=== Recharge ===
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''Datatype:'' Points.
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=== Energy ===
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''Datatype:'' Points.
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=== Rotation ===
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''Datatype:'' Points.
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=== Stealth ===
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''Datatype:'' Points.
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=== Cloak ===
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''Datatype:'' Points.
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=== XRadar ===
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''Datatype:'' Points.
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=== Gun ===
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''Datatype:'' Points.
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=== Bomb ===
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''Datatype:'' Points.
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=== Bounce ===
  
=== Recharge ===
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''Datatype:'' Points.
Cost (in points) to purchase this prize
 
  
  
=== Energy ===  
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=== Thrust ===
Cost (in points) to purchase this prize
 
  
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''Datatype:'' Points.
  
=== Rotation ===
 
Cost (in points) to purchase this prize
 
  
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=== Speed ===
  
=== Stealth ===
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''Datatype:'' Points.
Cost (in points) to purchase this prize
 
  
  
=== Cloak ===  
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=== MultiFire ===
Cost (in points) to purchase this prize
 
  
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''Datatype:'' Points.
  
=== XRadar ===
 
Cost (in points) to purchase this prize
 
  
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=== Prox ===
  
=== Gun ===
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''Datatype:'' Points.
Cost (in points) to purchase this prize
 
  
  
=== Bomb ===  
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=== Super ===
Cost (in points) to purchase this prize
 
  
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''Datatype:'' Points.
  
=== Bounce ===
 
Cost (in points) to purchase this prize
 
  
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=== Shield ===
  
=== Thrust ===
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''Datatype:'' Points.
Cost (in points) to purchase this prize
 
  
  
=== Speed ===  
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=== Shrap ===
Cost (in points) to purchase this prize
 
  
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''Datatype:'' Points.
  
=== MultiFire ===
 
Cost (in points) to purchase this prize
 
  
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=== AntiWarp ===
  
=== Prox ===
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''Datatype:'' Points.
Cost (in points) to purchase this prize
 
  
  
=== Super ===  
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=== Repel ===
Cost (in points) to purchase this prize
 
  
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''Datatype:'' Points.
  
=== Shield ===
 
Cost (in points) to purchase this prize
 
  
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=== Burst ===
  
=== Shrap ===
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''Datatype:'' Points.
Cost (in points) to purchase this prize
 
  
  
=== AntiWarp ===  
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=== Decoy ===
Cost (in points) to purchase this prize
 
  
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''Datatype:'' Points.
  
=== Repel ===
 
Cost (in points) to purchase this prize
 
  
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=== Thor ===
  
=== Burst ===
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''Datatype:'' Points.
Cost (in points) to purchase this prize
 
  
  
=== Decoy ===  
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=== Brick ===
Cost (in points) to purchase this prize
 
  
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''Datatype:'' Points.
  
=== Thor ===
 
Cost (in points) to purchase this prize
 
  
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=== Rocket ===
  
=== Brick ===
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''Datatype:'' Points.
Cost (in points) to purchase this prize
 
  
  
=== Rocket ===  
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=== Portal ===
Cost (in points) to purchase this prize
 
  
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''Datatype:'' Points.
  
=== Portal ===
 
Cost (in points) to purchase this prize
 
  
 
[[Category: Settings]]
 
[[Category: Settings]]

Revision as of 17:34, 18 January 2005

[Cost] These settings determine how a player buys items in an arena. These values are subtracted from the player's points when he/she buys the item.

PurchaseAnytime

Datatype: Boolean (1=Yes, 0=No)

Whether a player can purchase a prize anywhere, instead of just in safe.


Recharge

Datatype: Points.


Energy

Datatype: Points.


Rotation

Datatype: Points.


Stealth

Datatype: Points.


Cloak

Datatype: Points.


XRadar

Datatype: Points.


Gun

Datatype: Points.


Bomb

Datatype: Points.


Bounce

Datatype: Points.


Thrust

Datatype: Points.


Speed

Datatype: Points.


MultiFire

Datatype: Points.


Prox

Datatype: Points.


Super

Datatype: Points.


Shield

Datatype: Points.


Shrap

Datatype: Points.


AntiWarp

Datatype: Points.


Repel

Datatype: Points.


Burst

Datatype: Points.


Decoy

Datatype: Points.


Thor

Datatype: Points.


Brick

Datatype: Points.


Rocket

Datatype: Points.


Portal

Datatype: Points.