Cost Settings: Difference between revisions

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[Cost] These settings determine how a player buys items in an arena. These values are subtracted from the player's points when he/she buys the item.
=== PurchaseAnytime ===  
=== PurchaseAnytime ===  
* Min: 0
* Max: 1
Where prizes can be purchased 0 = safe zone, 1 = anywhere


''Datatype:'' Boolean (1=Yes, 0=No)
Whether a player can purchase a prize anywhere, instead of just in safe.
=== Recharge ===
''Datatype:'' Points.
=== Energy ===
''Datatype:'' Points.
=== Rotation ===
''Datatype:'' Points.
=== Stealth ===
''Datatype:'' Points.
=== Cloak ===
''Datatype:'' Points.
=== XRadar ===
''Datatype:'' Points.
=== Gun ===
''Datatype:'' Points.
=== Bomb ===
''Datatype:'' Points.
=== Bounce ===


=== Recharge ===
''Datatype:'' Points.
Cost (in points) to purchase this prize




=== Energy ===  
=== Thrust ===
Cost (in points) to purchase this prize


''Datatype:'' Points.


=== Rotation ===
Cost (in points) to purchase this prize


=== Speed ===


=== Stealth ===
''Datatype:'' Points.
Cost (in points) to purchase this prize




=== Cloak ===  
=== MultiFire ===
Cost (in points) to purchase this prize


''Datatype:'' Points.


=== XRadar ===
Cost (in points) to purchase this prize


=== Prox ===


=== Gun ===
''Datatype:'' Points.
Cost (in points) to purchase this prize




=== Bomb ===  
=== Super ===
Cost (in points) to purchase this prize


''Datatype:'' Points.


=== Bounce ===
Cost (in points) to purchase this prize


=== Shield ===


=== Thrust ===
''Datatype:'' Points.
Cost (in points) to purchase this prize




=== Speed ===  
=== Shrap ===
Cost (in points) to purchase this prize


''Datatype:'' Points.


=== MultiFire ===
Cost (in points) to purchase this prize


=== AntiWarp ===


=== Prox ===
''Datatype:'' Points.
Cost (in points) to purchase this prize




=== Super ===  
=== Repel ===
Cost (in points) to purchase this prize


''Datatype:'' Points.


=== Shield ===
Cost (in points) to purchase this prize


=== Burst ===


=== Shrap ===
''Datatype:'' Points.
Cost (in points) to purchase this prize




=== AntiWarp ===  
=== Decoy ===
Cost (in points) to purchase this prize


''Datatype:'' Points.


=== Repel ===
Cost (in points) to purchase this prize


=== Thor ===


=== Burst ===
''Datatype:'' Points.
Cost (in points) to purchase this prize




=== Decoy ===  
=== Brick ===
Cost (in points) to purchase this prize


''Datatype:'' Points.


=== Thor ===
Cost (in points) to purchase this prize


=== Rocket ===


=== Brick ===
''Datatype:'' Points.
Cost (in points) to purchase this prize




=== Rocket ===  
=== Portal ===
Cost (in points) to purchase this prize


''Datatype:'' Points.


=== Portal ===
Cost (in points) to purchase this prize


[[Category: Settings]]
[[Category: Settings]]

Revision as of 22:34, 18 January 2005

[Cost] These settings determine how a player buys items in an arena. These values are subtracted from the player's points when he/she buys the item.

PurchaseAnytime

Datatype: Boolean (1=Yes, 0=No)

Whether a player can purchase a prize anywhere, instead of just in safe.


Recharge

Datatype: Points.


Energy

Datatype: Points.


Rotation

Datatype: Points.


Stealth

Datatype: Points.


Cloak

Datatype: Points.


XRadar

Datatype: Points.


Gun

Datatype: Points.


Bomb

Datatype: Points.


Bounce

Datatype: Points.


Thrust

Datatype: Points.


Speed

Datatype: Points.


MultiFire

Datatype: Points.


Prox

Datatype: Points.


Super

Datatype: Points.


Shield

Datatype: Points.


Shrap

Datatype: Points.


AntiWarp

Datatype: Points.


Repel

Datatype: Points.


Burst

Datatype: Points.


Decoy

Datatype: Points.


Thor

Datatype: Points.


Brick

Datatype: Points.


Rocket

Datatype: Points.


Portal

Datatype: Points.