Difference between revisions of "Bomb Settings"
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− | === BombDamageLevel === | + | These are subgame's settings for bombs in an arena. Note that all bomb levels share the same damage level, but differ in their blast radius. |
− | Amount of damage a bomb causes at its center point (for all bomb levels) | + | |
+ | === BombDamageLevel === | ||
+ | |||
+ | ''Datatype:'' Energy. | ||
+ | |||
+ | Amount of damage a bomb causes at its center point (for all bomb levels). | ||
=== BombAliveTime === | === BombAliveTime === | ||
− | Time bomb is alive | + | |
+ | ''Datatype:'' Hundredths of seconds. | ||
+ | |||
+ | Time a bomb is alive. | ||
=== BombExplodeDelay === | === BombExplodeDelay === | ||
− | How long after the proximity sensor is triggered before bomb explodes. ( | + | |
+ | ''Datatype:'' Hundredths of seconds. | ||
+ | |||
+ | How long after the proximity sensor is triggered before bomb explodes. (''Note:'' it explodes immediately if ship moves away from it after triggering it.) | ||
=== BombExplodePixels === | === BombExplodePixels === | ||
− | Blast radius | + | |
+ | ''Datatype:'' Pixels. | ||
+ | |||
+ | Blast radius for an L1 bomb. (L2 bombs double this, L3 bombs triple this.) | ||
=== ProximityDistance === | === ProximityDistance === | ||
− | Radius of proximity trigger | + | |
+ | ''Datatype:'' Tiles. | ||
+ | |||
+ | Radius of proximity trigger of an L1 bomb. Each bomb level adds 1 to this amount. | ||
=== JitterTime === | === JitterTime === | ||
− | |||
+ | ''Datatype:'' Hundredths of seconds. | ||
− | + | How long the screen jitters from a bomb hit. | |
− | |||
− | |||
− | |||
− | === EBombShutdownTime === | + | === BombSafety === |
+ | |||
+ | ''Datatype:'' Boolean (0=no, 1=yes). | ||
+ | |||
+ | Enables a firing safety for proximity bombs. If an enemy ship is within proximity radius, the firing safety will not let the user fire. | ||
+ | |||
+ | |||
+ | === EBombShutdownTime === | ||
+ | |||
+ | ''Datatype:'' Hundredths of seconds. | ||
+ | |||
Maximum time recharge is stopped on players hit with an EMP bomb. | Maximum time recharge is stopped on players hit with an EMP bomb. | ||
=== EBombDamagePercent === | === EBombDamagePercent === | ||
− | Percentage of normal damage applied to an EMP bomb | + | |
+ | ''Datatype:'' Tenths of a percent. (1000 = 100%, 2000 = 200%.) | ||
+ | |||
+ | Percentage of normal damage applied to an EMP bomb. | ||
=== BBombDamagePercent === | === BBombDamagePercent === | ||
− | + | ||
+ | ''Datatype:'' Tenths of a percent. (1000 = 100%, 2000 = 200%.) | ||
+ | |||
+ | Percentage of normal damage applied to a bouncing bomb. | ||
[[Category: Settings]] | [[Category: Settings]] |
Revision as of 15:41, 17 January 2005
These are subgame's settings for bombs in an arena. Note that all bomb levels share the same damage level, but differ in their blast radius.
Contents
BombDamageLevel
Datatype: Energy.
Amount of damage a bomb causes at its center point (for all bomb levels).
BombAliveTime
Datatype: Hundredths of seconds.
Time a bomb is alive.
BombExplodeDelay
Datatype: Hundredths of seconds.
How long after the proximity sensor is triggered before bomb explodes. (Note: it explodes immediately if ship moves away from it after triggering it.)
BombExplodePixels
Datatype: Pixels.
Blast radius for an L1 bomb. (L2 bombs double this, L3 bombs triple this.)
ProximityDistance
Datatype: Tiles.
Radius of proximity trigger of an L1 bomb. Each bomb level adds 1 to this amount.
JitterTime
Datatype: Hundredths of seconds.
How long the screen jitters from a bomb hit.
BombSafety
Datatype: Boolean (0=no, 1=yes).
Enables a firing safety for proximity bombs. If an enemy ship is within proximity radius, the firing safety will not let the user fire.
EBombShutdownTime
Datatype: Hundredths of seconds.
Maximum time recharge is stopped on players hit with an EMP bomb.
EBombDamagePercent
Datatype: Tenths of a percent. (1000 = 100%, 2000 = 200%.)
Percentage of normal damage applied to an EMP bomb.
BBombDamagePercent
Datatype: Tenths of a percent. (1000 = 100%, 2000 = 200%.)
Percentage of normal damage applied to a bouncing bomb.