Difference between revisions of "Subgame"
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− | + | Based on [[VIE]]'s special Subgame, [[Subgame]] (or Subgame2) is the alternate server to [[ASSS]]. It was originally made by [[VIE]], but was edited by [[PriitK]] to support [[Continuum]]. It is closed source, uses more memory, and lacks many of the features ASSS has. Subgame works in connection with a [[Billing Server]] to allow users to enter a zone. Old and stable, Subgame is used by most zones today. | |
+ | |||
+ | == .scr files == | ||
+ | Subgame saves private arena scores in .scr files, one for each arena. These files are composed of repeating structures that hold score information for one player as follows: | ||
+ | <pre>struct PlayerScore | ||
+ | { | ||
+ | unsigned long userid; //given by ?userid command | ||
+ | unsigned short kills, deaths; | ||
+ | unsigned short victories; //incremented on a team victory, player must be in a ship, not spec. | ||
+ | long killpoints, flagpoints; | ||
+ | };</pre> | ||
+ | [http://www.shanky.com/cgi-bin/ryan/download.cgi?scrfiles.zip Here] are two tools to manipulate .scr files. | ||
+ | |||
== Change Log == | == Change Log == | ||
<pre> | <pre> | ||
Line 512: | Line 524: | ||
messages | messages | ||
</pre> | </pre> | ||
+ | |||
+ | [[Category: Subgame]] | ||
+ | [[Category: Servers]] |
Latest revision as of 07:38, 10 February 2007
Based on VIE's special Subgame, Subgame (or Subgame2) is the alternate server to ASSS. It was originally made by VIE, but was edited by PriitK to support Continuum. It is closed source, uses more memory, and lacks many of the features ASSS has. Subgame works in connection with a Billing Server to allow users to enter a zone. Old and stable, Subgame is used by most zones today.
.scr files
Subgame saves private arena scores in .scr files, one for each arena. These files are composed of repeating structures that hold score information for one player as follows:
struct PlayerScore { unsigned long userid; //given by ?userid command unsigned short kills, deaths; unsigned short victories; //incremented on a team victory, player must be in a ship, not spec. long killpoints, flagpoints; };
Here are two tools to manipulate .scr files.
Change Log
----------------------------- version 1.34.14bs2 ------------------------------ Small update to disable "Unknown Integrity Violation" alerts caused by a yet unsupported packet. ----------------------------- version 1.34.14bs ------------------------------- Removed handler for 'Process debugger' security warnings, as Cont039pr3 sends them (as well as your process list) erroneously. ----------------------------- version 1.34.14b -------------------------------- Added new security checks for Continuum 0.39pr2 Fixed rare crash on certain invalid packet sequence New server.ini variable: Misc:BindIP - local IP address to bind server ports to. Useful in multihomed systems only. ----------------------------- version 1.34.14a -------------------------------- New server.ini variable: Misc:BotsIP - clients with that IP are allowed to exceed packet flood limits ----------------------------- version 1.34.14 --------------------------------- New server.ini variable: Misc:AllowPrerelease - default 1, when set, users with new prerelease versions are allowed to play New cfg variable: Misc:SaveSpawnScore - default 0, when set, server will save arena score to arenaname.scr file. NB! default setting changes differs from older subgame versions, where spawn scores were always saved to .scr file and there was no option to disable it. Disabling .scr file save will make server run smoother and will prevent server directory filling up with useless files. Fixed false connection flood alerts Fixed player not taking damage after macroing ?go arena several times ----------------------------- version 1.34.13c -------------------------------- Added client timer drift percentage to /*einfo ----------------------------- version 1.34.13b -------------------------------- Added support for position packet queueing and smart clustering to save bandwidth. To enable it, set in server.ini Routing:QueuePositions:1. Following variables can be used to control clustering process: Routing:PosSendRadar - how long radar packets are queued, default 100 ms Routing:PosSendEdge - how long packets on screen edge are queued, default 30 ms Routing:PosSendClose - how long close packets are queue, default 20 ms Routing:ClosePosPixels - how near are packets considered close, default 250 pixels New cfg variable: Misc:MaxTimerDrift - percentage how much client timer is allowed to differ from server timer [Continuum 0.38+] Added support for chat channel multicast to prevent zone<>biller connection overload on very popular chats like Hockey zone's ?chat=zilla New cfg variable: Latency:NegativeClientSlowPacketTime - packets with future timestamp farther in future than this variable are considered as slow packets. Default value: 0 - feature is disabled. Feature is still experimental. [Continuum 0.38+] New cfg variable: Soccer:DisableWallPass - default 0, when set, passing ball through walls is diabled. There must be clear line between ball and ship center to pick up ball [Continuum 0.38+] New cfg variable: Soccer:DisableBallKilling - default 0, when set, ships with 0 velocity in safezone don't catch ball [Continuum 0.38+] ----------------------------- version 1.34.13a -------------------------------- Fixed extreme lagging bug when subgame was stated when GetTickCount() returned negative values (Windows has been running without rebooting 25 days) ----------------------------- version 1.34.13 --------------------------------- Removed incoming bandwidth limit from localhost connections New cfg variable: Misc:AntiWarpSettleDelay - time in 1/100th seconds after warping/portaling/attaching during which artificial antiwarp is activated [Continuum 0.38+] New cfg variables: Spawn:Team0-X, Spawn:Team0-Y, Spawn:Team0-Radius - allows specify spawn location and radius per team. If only Team0 variables are set, all teams use them, if Team0 and Team1 variables are set, even teams use Team0 ones and odd team Team1 ones. It is possible to set spawn positions upto 4 teams (Team0-Team3) [Continuum 0.38+] New cfg variable: Misc:DisableScreenshot - disables Continuum's screenshot functionality for non-spectators if set to 1 [Continuum 0.37+] New server.ini variable: Comms:FlushTime - time in millseconds how long server will collect position packets before sending them to clients. Recommended setting: 10 - 20 Fixed unauthenticated users (name starting with ^) getting moderator powers when using billing server proxy and billing server is down New server.ini variable: Comms:BandwithIdleTime - time in seconds when server stops sending position packets to idle spectators. Useful to save bandwidth. Idle time is also shown in /*einfo now Fixed server crash when client requested to go to negative frequency New server.ini variable: Comms:SelectTime - time in millseconds how long server should wait incoming packet using select() function. This is replacement for CPU:SleepTime, which sleeps constant time, regardless if there are incoming packets waiting processing or not. Recommended settings: Comms:SelectTime:10, CPU:SleepTime:0 and CPU:SleepPerIteration:0 Fixed bug in Continuum's protocol. NB! Continuum 0.38 will require 1.34.13 ----------------------------- version 1.34.12a -------------------------------- Added proxy detection to /*einfo. Proxy is detected for Continuum 0.37 and later clients. You need to set server IP address in server.ini [Misc] ServerIP for it to work. * Undetermined - SS 1.3x or Continuum 0.36 clients * SOCKS5 proxy - User is using Continuum's built in SOCKS5 proxy * Using proxy at localhost - player is using proxy ran in same machine as Continuum client. There is no other reason to do so than monitoring or tampering with packet stream * Using custom proxy - player is using custom proxy. Suspect cheating. * Using NAT - player is using router or firewall doing NAT translation * Not using proxy - no proxy was detected between client and server Fixed timer desync and slow FPS sysop messages. Before "Unknown interity violation" was displayed New cfg variable: Misc:StartInSpec - if set, players entering arena are always put to spectator mode New server.ini variable: Misc:ForceContinuumOnly - if set server will ignore ContinuumOnly variable is all cfg files and require Continuum in all arenas New command: *objset +/-<object id>,+/-<object id>,... - sets state of listed map/screen objects. +<object id> shows object and -<object id> hides it. For example "*objset +1,-20,+13" shows objects 1 and 13 and hides object 20. Command is meant to replace *objon and *objoff commands and it can be sent to player privately or to whole arena. Command is meant for humans to use, for bots there is special packet for toggling objects states which is much more efficient. See BuildLevel documentation for more info about the objects. [Continuum 0.38+] ----------------------------- version 1.34.12 release ------------------------- Added support for zone staff chats. To use local chats set Misc:StaffChat in server.ini to comma separated chat name list. Only players with moderator and higher powers can enter these chats and in ?chat these chats are listed as (staff) chatname Disabled non-public chat ? commands (ie /?password or '?squadleave) as there has beed a lot of accidents where players trying to help others will do the command without intention Bugfix in Continuum 0.37 user handling ----------------------------- version 1.34.12pr4 ------------------------------ Fixed a crash bug introduced in 1.34.12pr3 in user sound checking New command: /*watchdamage - Toggles player damage reporting on/off for selected player. When turned on moderator will see something like that: PriitK took 500 damage from l33t L2 bomb having 1400 nrg [Continuum 0.37+] ----------------------------- version 1.34.12pr3 ------------------------------ Added support for team sounds. Regular users can play sounds %150 - %255 in team chat, zone sysops can upload these sounds in lvz file New cfg variable: Misc:MinUsage. Specifies amount of usage in hours for players to play in arena. Adding + in front of level files specified by Misc:LevelFiles will make downloading them optional for users ----------------------------- version 1.34.12pr2 ------------------------------ Fixed crash when lvz file is specified in cfg, but file is not present Fixed /*tinfo to display invalid last line Fixed vip functionality to bypass code checksums ----------------------------- version 1.34.12pr1 ------------------------------ Added collecting of server<-> client clock synchronization info and commad /*tinfo to view it. Removed printing of XXX killed by YYY to server console Removed updating of LastUsedStamp for spawn cfg files New cfg variable: <ship>:Radius. It specifies ship radius in pixels. In old Subspace all ships have fixed radius 14 pixels. This means that ships will fit through 2 tile holes, will take damage from weapons 14 pixels away from ship center etc. Changing the radius will make ships smaller or bigger from game play aspect, you can also change visual aspect to players by specifying custom level graphics and also sounds [Continuum 0.37+] New command: *objon <object id> - shows objects on map/screen with specified id. Can be sent to player privately or to whole arena. See BuildLevel documentation for more info. [Continuum 0.37+] New command: *objoff <object id> - hides objects on map/screen with specified id. Can be sent to player privately or to whole arena. [Continuum 0.37+] New cfg variable: Misc:LevelFiles. Comma separated list of level files built with BuildLevel.exe (lvz files). These files contain screen and map object definitions and graphics, custom shipsets, sounds, help texts, etc. See BuildLevel documentation for more info. [Continuum 0.37+] New server.ini variable: Misc:AllowVIEClients. When set to 0 Subspace client users are not allowed to enter zone. (It was actually added a while ago but I forgot to document it) Added vip.txt. Players listed in vip.txt can enter zone with old Subspace client when zone is set to Misc:AllowVIEClients:0 and can play in arenas that have Misc:ContinuumOnly set to 1 in config. Also players listed can enter zone with Continuum 0.37 pre-release versions. When billing server is down vip.txt is ignored, naturally ----------------------------- version 1.34.11 --------------------------------- New command: /*warpto xcoord ycoord - privately sent to player will warp player to given position. Coordinates are given in tiles (1-1023), when there is wall at specified location, random position is chosen. [Continuum 0.35+] Modified /*watchgreen to show negative prizes New cfg variable: Spectator:HideFlags. When set dropped flags are not shown to spectators. [Continuum 0.36+] New cfg variable: Spectator:NoXRadar. When set spectators won't have X-Radar [Continuum 0.36+] New cfg variable: Bullet:ExactDamage. When set bullet damage is exact, not random [Continuum 0.36+] New cfg variable: Misc:SlowFrameRate. Specifies minimum frame rate for client. When frame rate falls below specified rate for 10 seconds, client is disconnected. 0 - disable check, maximum is 35 [Continuum 0.36+] New cfg variable: <ship>:SeeBombLevel. 1=see all bombs on radar, 2=see bombs greater than level 1 on radar, 3=see bombs greater than level 2 on radar, 0 = no bombs are shown on radar [Continuum 0.36+] New cfg variable: <ship>:DisableFastShooting. When set firing bullets, bombs and thors is disabled when using afterburner [Continuum 0.36+] Fixed a bug in Continuum communcation protocol that caused connection to get stuck infrequently Added confirmation message to /*warn command New server.ini variable: Misc:NoFlagRewardLimit. If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0 multiplier is limited by 2. Fixed bug causing infrequent server crashes (Access violation at address 41d006) Fixed another crash bug (Access violation at address 428e20) Fixed security hole that allows anybody to upload moderate.txt and permit.txt Fixed 'shadow KOTH' bug. When entering arena other players sometimes see that entered player has KOTH, while he doesn't. Happends very seldom, but when it is triggered all players entering had KOTH and only server shutdown/start would fix that Fixed problem of public teams becoming uneven when there are private teams in arena. New cfg variable: Misc:ContinuumOnly. When set to 1 non-Continuum players are locked to spec and get message to use Continuum to play New cfg variables: Latency:C2SNoDataAction and Latency:C2SNoDataTime. If C2SNoDataAction is set to non-zero and there is no data coming from player for C2SNoDataTime (in 1/100th seconds) follwing action is performed: C2SNoDataAction=1: Report it using sysop message C2SNoDataAction=2: Put player to spec mode C2SNoDataAction=4; Kick player. C2SNoDataAction can be combination (sum) of above actions. Added new ArenaMode 5 (Custom:ArenaMode in server.ini). In arena mode 1-4 arenaname.cfg is created (copied from server.cfg) every time a user enters a spawn. This means that over time cfg files are piling up in server directory and changes in server.cfg are not reflected in spawns, makeing maintenance of settings pain in the ass. In ArenaMode 5 if arenaname.cfg is not found, server will use spawn.cfg. Fixed bug in server that allowed sending cross-arena private messages so that they appear to come from user without name. New command: *relkills <0 or 1> - toggles sending kills reliably on and off. Normally server sends kill messages as non-reliable messages if killed player's bounty is less than 200 (teamkills are always non-reliable). Setting *relkills 1 will make server send kill messages reliably, New command: /*bandwidth <bandwidth> - allow to set cutback watermark per player, overriding arena's Latency:CutbackWatermark setting ----------------------------- version 1.34.10 --------------------------------- New command: *warn <text> - privately sent to player will display moderator warning using red font to player Fixed problem with keepalive. After sending large amouts of data, such as voice messages, settings, etc players got often kicked with low keepalive values. Added client version display to /*einfo Fixed 3 buffer length checking/overflow bugs in lowlevel protocol Added ability to disable *shutdown command as sysops can execute arbitrary commands with it and it is potential threat to host security. To disable *shutdown create noshutdown directory to server directory. Don't forget to set file permissions of that directory if sysops have FTP access Tons of continuum client releated changes ----------------------------- version 1.34.9 ---------------------------------- Fixed protection against IP spoofed packet floods. Made a simple mistake and left it open to smart flooders. Smack me New command: *flags - displays locations of uncarried flags New command: /*greeninfo - displays how many particular prizes player has picked up and it's difference from normal distribution Added displaying of client type to /*einfo to distinquish between VIE and Continuum clients ----------------------------- version 1.34.8 ---------------------------------- Added protection against IP spoofed packet floods Fix against another DoS attack (voice sending with incomplete packet) New sysop command: *lag: shows average lag of all players in zone ?getnews is now available only in spectator mode ----------------------------- version 1.34.7 ---------------------------------- Added fix against Catid's zone flooder. When flood is detected IP address is added to blacklist and all traffic from that IP is ignored for time relative to amount of flood received. Flooder's IP is reported once using sysop alert Added fastbombing detection. To enable it set Misc:CheckFastBombing in server.ini as combination (sum) of following values: 1 - Send sysop alert when fastbombing is detected 2 - Filter out fastbombs 4 - Kick fastbombing player off There is Misc:FastBombingThreshold variable in server.ini to tune detection. Default and recommended value for that variable is 30. Bomb/mine is considered for fastbombing if delay between 2 bombs/mines is less than ship:BombFireDelay - Misc:FastBombingThreshold Added support for multiple alert commands. Misc:AlertCommand is now comma separated list of player alert commands (f.ex. cheater,help,illegal) Alert commands are now logged to server log Added support for zone local chats. To use local chats set Misc:LocalChat in server.ini to comma separated chat name list Added ability to force obscene checking on for all clients. To enable it set Misc:ForceObsceneCheck in server.ini to 1. Users can toggle obscenity blocking by ?obscene command Added new player command: ?find <player name>. Tells in what arena specified player is if not in private arena (starting with #). Moderators can find players in private arenas too Players with name ^Banned are silenced and locked to spec Added feature to limit player's screen resolution. To enable set in an arena cfg file Misc:MaxXRes and Misc:MaxYRes variables. 0 = no limit Added scorereset support without need to recycle zone (needs same functionality to be added to billing server before it can be used) ----------------------------- version 1.34.6 ---------------------------------- Fix against Sage386's DoS attack (At least one that crashed Trench Wars and I have crash dump about). It is a simple buffer overflow bug in login code New sysop command *version. Tells version for the server Added weapons server to client packetloss to /*lag command ----------------------------- version 1.34.5 ---------------------------------- Added weapons checking. To enable it set in server.ini Misc:CheckWeapons:1 If enabled follwing checks are preformed: * Bullet fired with level > [ship]MaxGuns + [Flag]FlaggerGunUpgrade * Boucning bullet fired and [PrizeWeight]BouncingBullets is 0 and [Cost]Bounce is 0 * Bomb fired with level > [ship]MaxBombs + [Flag]FlaggerBombUpgrade * Prox bomb fired and [PrizeWeight]Proximity is 0 and [Cost]Prox is 0 * Bomb fired with shrap > [ship]ShrapnelMax * Bomb fired with bouncing shrap and [PrizeWeight]BouncingBullets is 0 and [Cost]Bounce is 0 * Mine is fired and [ship]MaxMines is 0 * A prize is picked up and [PrizeWeight] of that prize is 0 * Stealth is turned on and [ship]StealthStatus is 0 * Cloak is turned on and [ship]CloakStatus is 0 * XRadar is turned on and [ship]XRadarStatus is 0 * Anti-Warp is turned on and [ship]AntiWarpStatus is 0 * Player uses ufo If one of the above conditions is true red sysop alert message is triggered and that weapon packet is ignored. If [security]SecurityKickoff is 1 in server.cfg file player is kicked out too. Check is deactiveded for smod+ Added functinality to enable mod/smod/sysop commands only in certain arenas. Access is controlled via moderate.txt/smod.txt/sysop.txt. To restrict access append to moderate.txt/smod.txt/sysop.txt: +playername:arenaname If arenaname is empty access is granted in main (public) arenas. If arenaname is @ access is granted in all private (not main) arenas. Here is an example of smod.txt to grant smod access to PriitK in all arenas, to Foobar in public arenas only, to Poophead in all private arenas and to Lagger in elim and super arena ------smod.txt------ PriitK Foobar Poophead Lagger +Foobar: +Poophead:@ +Lagger:elim +Lagger:super New cfg variable: Misc:MaxPlayers. Overrides server.ini's Arena:ArenaMaxPlayers variable for a spawn New server.ini variable: Misc:ShipTypeSwitchResetPeriod. If set non-zero player shipchange counters are reset in given period. It allows to set Security:MaxShipTypeSwitchCount low to kick out players that use ship changes to get good configuration or spawning spot New cfg variable: Misc:GreetMessage. It is sent to player when s/he enters spawn New cfg variables: Misc:PeriodicMessage0-PeriodicMessage4. Value must have following syntax: <period> <delay> [*]<text> If set and players are in spawn <text>s starting with * are sent out as zone messages and without * as arena messages. <period> <delay> are in minutes, <delay> indicates when first message is sent after arena creation. New command: /*watchgreen. Toggles player green pickup logging on/off for selected player. Then turned on, moderator who did it will receive notification message every time when that player picks up green New command: /*einfo. Displays player billing user id and screen resolution New command: /*lag. Displays player ping and packetloss New command: ?lag. Displays ping and packetloss New commads: *getfile, *putfile and *delfile. Allow sysop to get/put/delete files from server directory. exe, com, dll, bat and cmd files are offlimits. Following commands were removed: get/putsysoplist, get/putsmodlist, get/putnews, get/putobscene New command: *listban. Lists all active /*kill <minutes> bans with machine id, time in seconds since ban was made, ban length in seconds New command: *removeban <machineid>. Removes a /*kill <minutes> ban ----------------------------- version 1.34.4 ---------------------------------- New command: /*ufo New command: /*super. If player isn't smod+ server will give data checksum warnings New command: ?scorereset and 2 server.ini settings: Misc:AllowPubScorereset and Misc:AllowPvtScorereset New command: *listmod - lists all mods+ in zone. SMod+ access is required for this commad Fixed flag neuting: New server.ini setting Misc:TimerDropFlagTerritoryRadius same as Flag:FlagTerritoryRadius, but will used only if flags are dropped when timer expires. So, if you set Flag:FlagTerritoryRadius to 0 and Misc:TimerDropFlagTerritoryRadius to 8 flags will be respawned on freq/ship change Removed /*setfreq restrictions Fixed bug that caused occasional zone crashes ----------------------------- version 1.34.3 ---------------------------------- ? commands flooding protection (?chat macro) freq change flooding protection (=%freq macro in spec) New command: *specall - puts all players in arena to spec, but doesn't lock them. Usual access restrictions apply: mods and smods cant spec sysops and mods New server.ini variable: Misc:NoAntiInSafe. If set to non-zero antiwarp is disabled in safe zones New server.ini variable: Misc:LockFreqs. If set to non-zero freq changing when arena is locked is disabled New server.ini variable: Misc:PositionDataAccess. Extra position data is really information about the player ship. It is displayed to spectators in the top of screen (energy, rockets, walls, portals, etc). Normally only sysops see it, but it can be configured in server.cfg via Misc:ExtraPositionData so, that all players see it. It is not recommended, because it increases bandwidth players use about 50% thus increasing ping/packetloss. This variable controls, who see extra data. 0 - only sysops, 1 - smod+, 2 - mod+. It is meaningful only if Misc:ExtraPositionData is 0 in server.cfg New server.ini variable: Misc:AlertCommand. Replacement to BanG ?cheater command. Players can type ?<Misc:AlertCommand> <text>, that <text> is sent to all mods+ who are in the zone. Command is disabled, if value of this variable is empty. Negative bounty fix. Negative bounty is ignored and will trigger red sysop messages