Graphics files: Difference between revisions
From ASSS Wiki
Jump to navigationJump to search
menutext.bm2 description correction, and start of improvement for gradient info |
m added pic |
||
| (One intermediate revision by one other user not shown) | |||
| Line 1: | Line 1: | ||
The following are all files in Continuum's \Graphics directory which control most of the graphics used by Continuum in-game. | The following are all files in Continuum's \Graphics directory which control most of the graphics used by Continuum in-game. | ||
[[Image:Colors.png]] [[:Image:Colors.png|colors.bm2]] - Controls the colors | [[Image:Colors.png]] [[:Image:Colors.png|colors.bm2]] - Controls the colors of the interface, including background color and borders, as well as all color details of the radar. | ||
[[Image:gradient.jpg]] [[:Image:gradient.jpg|gradient.bm2]] - Controls color gradients for the energy bar and bullet trails. | |||
[[Image:Bombs.png]] [[:Image:Bombs.png|bombs.bm2]] - Controls animation for bombs and thor's hammers. | [[Image:Bombs.png]] [[:Image:Bombs.png|bombs.bm2]] - Controls animation for bombs and thor's hammers. | ||
[[Image:Bullets.png]] [[:Image:Bullets.png|bullets.bm2]] - Controls animation for guns and bursts. | |||
== Graphic file names and short description == | == Graphic file names and short description == | ||
| Line 22: | Line 26: | ||
*bg14.bm2 - this is a random planet in the background | *bg14.bm2 - this is a random planet in the background | ||
*bombflsh.bm2 - This is the flash that comes out of the front of your ship when you fire a bomb | *bombflsh.bm2 - This is the flash that comes out of the front of your ship when you fire a bomb | ||
*bombs.bm2 - These are the bombs themselves, they animate from the left to the right | *[[:Image:Bombs.png|bombs.bm2]] - These are the bombs themselves, they animate from the left to the right | ||
*bullets.bm2 - These are the bullets themselves, they go through the frames left to right | *bullets.bm2 - These are the bullets themselves, they go through the frames left to right | ||
*[[:Image:Colors.png|colors.bm2]] - These are an assortment of lines and each color means a different color of a certain object in '''continuum'''. | *[[:Image:Colors.png|colors.bm2]] - These are an assortment of lines and each color means a different color of a certain object in '''continuum'''. | ||
| Line 36: | Line 40: | ||
*[[:Image:Flag.png|flag.bm2]] - This is the animated graphic of both owned and unowned flags | *[[:Image:Flag.png|flag.bm2]] - This is the animated graphic of both owned and unowned flags | ||
*[[:Image:Goal.png|goal.bm2]] - This is the graphic that appears as a goal | *[[:Image:Goal.png|goal.bm2]] - This is the graphic that appears as a goal | ||
*gradient.bm2 - This image controls the colors of bullet trails and the energy bar | *[[:Image:gradient.jpg|gradient.bm2]] - This image controls the colors of bullet trails and the energy bar | ||
*hlthbar.bm2 - This is the image that will appear over your health bar on the top of the screen | *hlthbar.bm2 - This is the image that will appear over your health bar on the top of the screen | ||
*hugefont.bm2 - This is | *hugefont.bm2 - This is the font displayed when Extra Large is selected on the Font Size menu ('''continuum 0.??+''') | ||
*hugefontf.bm2 - | *hugefontf.bm2 - This is the foreign font displayed when Extra Large is selected on the Font Size menu ('''continuum 0.??+''') | ||
*icondoor.bm2 - This is the image that will appear to show how many of a certain item you have (bursts, etc) | *icondoor.bm2 - This is the image that will appear to show how many of a certain item you have (bursts, etc) | ||
*icons.bm2 - These are what will show up for your items (lvl 1 bullets, etc) | *icons.bm2 - These are what will show up for your items (lvl 1 bullets, etc) | ||
| Line 52: | Line 56: | ||
*king.bm2 - This is the image that will appear when you are still a player in the king of the hill game | *king.bm2 - This is the image that will appear when you are still a player in the king of the hill game | ||
*kingex.bm2 - This is the image that appears with the time left in the king of the hill | *kingex.bm2 - This is the image that appears with the time left in the king of the hill | ||
*largefont.bm2 - This is the | *largefont.bm2 - This is the font displayed when Large is selected on the Font Size menu ('''continuum 0.??+''') | ||
*largefontf.bm2 - | *largefontf.bm2 - This is the foreign font displayed when Large is selected on the Font Size menu ('''continuum 0.??+''') | ||
*led.bm2 - This is the font for the digits that appear in the top right display | *led.bm2 - This is the font for the digits that appear in the top right display | ||
*menutext.bm2 - This is the font that is used on the main menu only (never in-game) | *menutext.bm2 - This is the font that is used on the main menu only (never in-game) | ||
| Line 70: | Line 74: | ||
*shield.bm2 - This is the image that will appear when you have a shield, and what percent your shields strength is at | *shield.bm2 - This is the image that will appear when you have a shield, and what percent your shields strength is at | ||
*shrapnel.bm2 - This is the little piece of bombs that fly off your bomb explosion | *shrapnel.bm2 - This is the little piece of bombs that fly off your bomb explosion | ||
*shrtfont.bm2 - | *shrtfont.bm2 - This is the font displayed when Small is selected on the Font Size menu | ||
*shrtfontf.bm2 - | *shrtfontf.bm2 - This is the foreign font displayed when Small is selected on the Font Size menu | ||
*spark.bm2 - This image will appear when you are EMP'd (your energy is not refilling) | *spark.bm2 - This image will appear when you are EMP'd (your energy is not refilling) | ||
*ssshield.bm2 - This is the spinning subspace logo that appears next to a name of the player with the most points in the arena | *ssshield.bm2 - This is the spinning subspace logo that appears next to a name of the player with the most points in the arena | ||
| Line 81: | Line 85: | ||
*star06.bm2 - This is one of the random stars in the background | *star06.bm2 - This is one of the random stars in the background | ||
*star07.bm2 - This is one of the random stars in the background | *star07.bm2 - This is one of the random stars in the background | ||
*super.bm2 - This | *super.bm2 - This stores frames for the animation that appears on the right when you have super | ||
*tallfont.bm2 - This is the | *tallfont.bm2 - This is the font displayed when Medium is selected on the Font Size menu | ||
tallfontf.bm2 - This is the foreign | *tallfontf.bm2 - This is the foreign font displayed when Medium is selected on the Font Size menu | ||
*trail.bm2 - These are the trails for the bombs fired by a ship | *trail.bm2 - These are the trails for the bombs fired by a ship | ||
*turret.bm2 - This is what you look like when you are a turret | *turret.bm2 - This is what you look like when you are a turret | ||
Latest revision as of 03:27, 2 February 2011
The following are all files in Continuum's \Graphics directory which control most of the graphics used by Continuum in-game.
colors.bm2 - Controls the colors of the interface, including background color and borders, as well as all color details of the radar.
gradient.bm2 - Controls color gradients for the energy bar and bullet trails.
bombs.bm2 - Controls animation for bombs and thor's hammers.
bullets.bm2 - Controls animation for guns and bursts.
Graphic file names and short description
- bg01.bm2 - this is a random planet in the background
- bg02.bm2 - this is a random planet in the background
- bg03.bm2 - this is a random planet in the background
- bg04.bm2 - this is a random planet in the background
- bg05.bm2 - this is a random planet in the background
- bg06.bm2 - this is a random planet in the background
- bg07.bm2 - this is a random planet in the background
- bg08.bm2 - this is a random planet in the background
- bg09.bm2 - this is a random planet in the background
- bg10.bm2 - this is a random planet in the background
- bg11.bm2 - this is a random planet in the background
- bg12.bm2 - this is a random planet in the background
- bg13.bm2 - this is a random planet in the background
- bg14.bm2 - this is a random planet in the background
- bombflsh.bm2 - This is the flash that comes out of the front of your ship when you fire a bomb
- bombs.bm2 - These are the bombs themselves, they animate from the left to the right
- bullets.bm2 - These are the bullets themselves, they go through the frames left to right
- colors.bm2 - These are an assortment of lines and each color means a different color of a certain object in continuum.
- damage.bm2 - This is the graphic for when a ship has been hit and shows damage
- disp.bm2 - This is the background to the display in the upper right
- dropflag.bm2 - This is the animation that will show in the upper right when you have a flag and how much time is left until it drops
- empburst.bm2 - This is the explosion that a EMP bomb will make
- engyfont.bm2 - This is the amount of energy your ship has, it will show on the upper right display
- exhaust.bm2 - This is what your ship propels itself with, this graphic will appear behind your ship depending on which way you are flying
- explode0.bm2 - This is the image that will appear after your bullets hit something
- explode1.bm2 - This is the image that will appear when a ship has been destroyed
- explode2.bm2 - This is the image that will appear when a bomb or thor hits something
- flag.bm2 - This is the animated graphic of both owned and unowned flags
- goal.bm2 - This is the graphic that appears as a goal
- gradient.bm2 - This image controls the colors of bullet trails and the energy bar
- hlthbar.bm2 - This is the image that will appear over your health bar on the top of the screen
- hugefont.bm2 - This is the font displayed when Extra Large is selected on the Font Size menu (continuum 0.??+)
- hugefontf.bm2 - This is the foreign font displayed when Extra Large is selected on the Font Size menu (continuum 0.??+)
- icondoor.bm2 - This is the image that will appear to show how many of a certain item you have (bursts, etc)
- icons.bm2 - These are what will show up for your items (lvl 1 bullets, etc)
- junkjv.bm2 - This is the image that will fly off of the Javelin after it has been killed
- junklv.bm2 - This is the image that will fly off of the Leviathan after it has been killed
- junknw.bm2 - This is the image that will fly off of the Lancaster after it has been killed
- junksh.bm2 - This is the image that will fly off of the Shark after it has been killed
- junksp.bm2 - This is the image that will fly off of the Spider after it has been killed
- junkte.bm2 - This is the image that will fly off of the Terrier after it has been killed
- junkwb.bm2 - This is the image that will fly off of the Warbird after it has been killed
- junkwe.bm2 - This is the image that will fly off of the Weasel after it has been killed
- king.bm2 - This is the image that will appear when you are still a player in the king of the hill game
- kingex.bm2 - This is the image that appears with the time left in the king of the hill
- largefont.bm2 - This is the font displayed when Large is selected on the Font Size menu (continuum 0.??+)
- largefontf.bm2 - This is the foreign font displayed when Large is selected on the Font Size menu (continuum 0.??+)
- led.bm2 - This is the font for the digits that appear in the top right display
- menutext.bm2 - This is the font that is used on the main menu only (never in-game)
- mines.bm2 - These are the mines that appear after a ship lays them
- over1.bm2 - This is the image that will show up for one of the two kinds of small rocks that spin
- over2.bm2 - This is the image that will show up for the big rocks that spin
- over3.bm2 - This is the image that will show up for the second small rock
- over4.bm2 - This will show for the 'space station' image that spins
- over5.bm2 - This image is the graphic for the wormhole spinning
- powerb.bm2 - This is the animation that will appear as the powerball which you can shoot into goals to score points
- prizes.bm2 - These are the green things that are dropped from a ship after it is killed
- radarh.bm2 - This is the horizontal line under the radar (not used in continuum 0.??+)
- radarv.bm2 - This is the vertical line to the right of the radar (not used in continuum 0.??+)
- repel.bm2 - This is the image that will be shown when a player releases a repel
- rocket.bm2 - This is the image that will be shown when a player uses a rocket
- shield.bm2 - This is the image that will appear when you have a shield, and what percent your shields strength is at
- shrapnel.bm2 - This is the little piece of bombs that fly off your bomb explosion
- shrtfont.bm2 - This is the font displayed when Small is selected on the Font Size menu
- shrtfontf.bm2 - This is the foreign font displayed when Small is selected on the Font Size menu
- spark.bm2 - This image will appear when you are EMP'd (your energy is not refilling)
- ssshield.bm2 - This is the spinning subspace logo that appears next to a name of the player with the most points in the arena
- star01.bm2 - This is one of the random stars in the background
- star02.bm2 - This is one of the random stars in the background
- star03.bm2 - This is one of the random stars in the background
- star04.bm2 - This is one of the random stars in the background
- star05.bm2 - This is one of the random stars in the background
- star06.bm2 - This is one of the random stars in the background
- star07.bm2 - This is one of the random stars in the background
- super.bm2 - This stores frames for the animation that appears on the right when you have super
- tallfont.bm2 - This is the font displayed when Medium is selected on the Font Size menu
- tallfontf.bm2 - This is the foreign font displayed when Medium is selected on the Font Size menu
- trail.bm2 - These are the trails for the bombs fired by a ship
- turret.bm2 - This is what you look like when you are a turret
- turret2.bm2 - This is what everyone else looks like when they are a turret
- wall.bm2 - This is the image that will appear when a player lays a brick
- warp.bm2 - This is the animation that will appear when a player warps
- warppnt.bm2 - This is the image that will appear where your portal is after you lay one
- ships.bm2 - These are the ships, you can also have them in seperate files as ship1.bm2, ship2.bm2, etc