Difference between revisions of "Shrapnel Settings"
(→ShrapnelDamagePercent: exact damage) |
(→ShrapnelSpeed: Units) |
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=== ShrapnelSpeed === | === ShrapnelSpeed === | ||
− | ''Datatype:'' | + | ''Datatype:'' Pixels per 10 seconds. |
Speed that shrapnel travels. | Speed that shrapnel travels. | ||
− | |||
=== InactiveShrapDamage === | === InactiveShrapDamage === | ||
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Damage shrapnel causes in its first 1/4 second of life. | Damage shrapnel causes in its first 1/4 second of life. | ||
− | + | Though it is not suggested in the default files, this number is only a base. Inactive shrapnel also seems to change based on gun level. | |
+ | L1 inactive shrapnel does 0 damage. L2 deals this setting worth of damage. L3 deals twice as much, and L4 inactive shrapnel (only attainable when you have no gun at all) deals triple. | ||
=== ShrapnelDamagePercent === | === ShrapnelDamagePercent === |
Latest revision as of 20:07, 4 March 2008
[Shrapnel] These settings determine the characteristics of Bomb Shrapnel.
ShrapnelSpeed
Datatype: Pixels per 10 seconds.
Speed that shrapnel travels.
InactiveShrapDamage
Datatype: Energy.
Damage shrapnel causes in its first 1/4 second of life. Though it is not suggested in the default files, this number is only a base. Inactive shrapnel also seems to change based on gun level. L1 inactive shrapnel does 0 damage. L2 deals this setting worth of damage. L3 deals twice as much, and L4 inactive shrapnel (only attainable when you have no gun at all) deals triple.
ShrapnelDamagePercent
Datatype: Tenths of a percent (0=0% 1000=100% 2000=200%).
Percentage of normal bullet damage applied to shrapnel (relative to same level). Note that shrapnel does obey Bullet:ExactDamage.
Random
Datatype: Boolean (0=no, 1=yes).
Whether shrapnel spreads randomly instead of in the standard circle pattern.