Difference between revisions of "Commands.hlp"
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The '%' character also has a special use: dynamic key specifiers. For example, "%KB_BULLET" will print whatever key fires bullets and "%KEsc" will print whatever key brings up the game menu. The best place to look for these key specifiers is the default commands.hlp file that comes with Continuum. | The '%' character also has a special use: dynamic key specifiers. For example, "%KB_BULLET" will print whatever key fires bullets and "%KEsc" will print whatever key brings up the game menu. The best place to look for these key specifiers is the default commands.hlp file that comes with Continuum. | ||
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+ | == See also == | ||
+ | * [http://forums.minegoboom.com/viewtopic.php?t=2295 Continuum F1 Editor] by CypherJF | ||
+ | |||
+ | [[Category: Formats]] |
Latest revision as of 17:33, 29 September 2007
Continuum gets the content for its F1 help menu from commands.hlp. As usual, an arena can override it to customize the help menu.
Format
The commands.hlp file is just a plaintext file with special control characters, '#' and '%'. The # character creates a new page, like so:
# This is the title for the new page
The '%' character changes the color of the text. Changing the color prints all text that color until another color is specified. These are the possible colors:
- %W = White
- %B = Blue (public chat)
- %Y = Yellow (team chat)
- %G = Green (private messaging)
- %b = Brown (red, chat channels)
- %P = Purple
- %p = Pink
The '%' character also has a special use: dynamic key specifiers. For example, "%KB_BULLET" will print whatever key fires bullets and "%KEsc" will print whatever key brings up the game menu. The best place to look for these key specifiers is the default commands.hlp file that comes with Continuum.
See also
- Continuum F1 Editor by CypherJF