Difference between revisions of "Spawn Settings"

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[Team] Use these settings to customize team spawns. It is safe to leave them blank. Note that the teams will repeat through this list (Team4 uses Team0, Team5 uses Team6, etc.). This will also occur if you only define Teams 0 and 1 (Team 2 will use Team 0 and so on).
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[Spawn] Use these settings to customize team spawns. It is safe to leave them blank, omit these settings, or leave them all set to 0 (zero). Note that the teams will repeat through this list (Team4 uses Team0, Team5 uses Team1, etc.). This will also occur if you only define Teams 0 and 1 (Team2 will use Team0 and so on).
  
=== Team0-X ===
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Example:
''Datatype:'' Tiles.
+
<pre>
 
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[Spawn]
X component of center point of Freq0's circle of possible spawns.
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Team0-X=400
 
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Team0-Y=400
 
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Team0-Radius=8
=== Team0-Y ===
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Team1-X=600
''Datatype:'' Tiles.
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Team1-Y=600
 
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Team1-Radius=8
Y component of center point of Freq0's circle of possible spawns.
+
</pre>
 
 
 
 
=== Team0-Radius ===
 
''Datatype:'' Tiles.
 
 
 
Radius of Freq0's circle of possible spawn points.
 
 
 
 
 
=== Team1-X ===
 
''Datatype:'' Tiles.
 
 
 
X component of center point of Freq1's circle of possible spawns.
 
 
 
 
 
=== Team1-Y ===
 
''Datatype:'' Tiles.
 
 
 
Y component of center point of Freq1's circle of possible spawns.
 
 
 
 
 
=== Team1-Radius ===
 
''Datatype:'' Tiles.
 
 
 
Radius of Freq1's circle of possible spawn points.
 
 
 
 
 
=== Team2-X ===
 
''Datatype:'' Tiles.
 
 
 
X component of center point of Freq2's circle of possible spawns.
 
 
 
 
 
=== Team2-Y ===
 
''Datatype:'' Tiles.
 
 
 
Y component of center point of Freq2's circle of possible spawns.
 
 
 
 
 
=== Team2-Radius ===
 
''Datatype:'' Tiles.
 
 
 
Radius of Freq2's circle of possible spawn points.
 
  
 +
Team0 through to Team3 are available, but for ease of demonstration N will be used where the number should appear.
  
=== Team3-X ===  
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=== TeamN-X ===
 
''Datatype:'' Tiles.
 
''Datatype:'' Tiles.
  
X component of center point of Freq3's circle of possible spawns.
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The X coordinate in tiles for the center of frequency N's spawn.
  
  
=== Team3-Y ===  
+
=== TeamN-Y ===  
 
''Datatype:'' Tiles.
 
''Datatype:'' Tiles.
  
Y component of center point of Freq3's circle of possible spawns.
+
The Y coordinate in tiles for the center of frequency N's spawn.
  
  
=== Team3-Radius ===  
+
=== TeamN-Radius ===
 
''Datatype:'' Tiles.
 
''Datatype:'' Tiles.
  
Radius of Freq3's circle of possible spawn points.
+
The radius in tiles for frequency N's spawn. 0 is allowed.
  
 
[[Category: Settings]]
 
[[Category: Settings]]

Latest revision as of 16:29, 7 October 2006

[Spawn] Use these settings to customize team spawns. It is safe to leave them blank, omit these settings, or leave them all set to 0 (zero). Note that the teams will repeat through this list (Team4 uses Team0, Team5 uses Team1, etc.). This will also occur if you only define Teams 0 and 1 (Team2 will use Team0 and so on).

Example:

[Spawn]
Team0-X=400
Team0-Y=400
Team0-Radius=8
Team1-X=600
Team1-Y=600
Team1-Radius=8

Team0 through to Team3 are available, but for ease of demonstration N will be used where the number should appear.

TeamN-X

Datatype: Tiles.

The X coordinate in tiles for the center of frequency N's spawn.


TeamN-Y

Datatype: Tiles.

The Y coordinate in tiles for the center of frequency N's spawn.


TeamN-Radius

Datatype: Tiles.

The radius in tiles for frequency N's spawn. 0 is allowed.