LVZ: Difference between revisions
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An LVZ is a file that can customize an arena beyond simply changing the map with | An LVZ is a file that can customize an arena beyond simply changing the map with a LVL. An LVZ can contain compressed files, map objects, screen objects, or a combination of the three. The server will send the LVZs to a [[Continuum]] client when it enters an arena for storage in the zone's directory (Continuum\Zones\[Zone Name]) along with the LVLs and news.txt for that zone. The primary way of creating an LVZ is the [http://www.shanky.com/cgi-bin/ryan/download.cgi?lvztoolkit.zip LVZ Toolkit] and the [http://forums.minegoboom.com/viewtopic.php?t=3907 Cross Platform Lvz Toolkit] (which includes bug fixes and has better compression). | ||
Continuum only supports 256 different images in all of your lvz files combined. If you exceed this limit, toggling the 257th image will turn on the 1st image. This is often undesired, so be careful. | Continuum only supports 256 different images in all of your lvz files combined. If you exceed this limit, toggling the 257th image will turn on the 1st image. This is often undesired, so be careful. | ||
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== Adding/Replacing Files == | == Adding/Replacing Files == | ||
Adding a file to an LVZ with the same filename (extension does not matter) as a default Continuum image or sound file will replace that file for that arena. For example, placing a file called victoryl.wav in an LVZ will override the standard victory music in that arena. Along with the standard BMP (<tt>.bm2</tt>) and WAV (<tt>.wa2</tt>) formats, Continuum supports [http://www.libpng.org/pub/png/ PNG], GIF, and JPEG — MP3 is ''not'' supported. | Adding a file to an LVZ with the same filename (extension does not matter) as a default Continuum image or sound file will replace that file for that arena. For example, placing a file called victoryl.wav in an LVZ will override the standard victory music in that arena. Along with the standard BMP (<tt>[[BM2|.bm2]]</tt>) and WAV (<tt>[[WA2|.wa2]]</tt>) formats, Continuum supports [http://www.libpng.org/pub/png/ PNG], GIF, and JPEG — MP3 is ''not'' supported. | ||
Adding a file to an LVZ with a different filename from one of the defaults will make that image available to be placed as a map object or screen object. | Adding a file to an LVZ with a different filename from one of the defaults will make that image available to be placed as a map object or screen object. | ||
Note that files included by themselves (not within an LVZ) will take precedence over ones inside an LVZ. This also means that a user can place a file (say, ship1.bm2) in a zone's folder and it will override any custom ship graphics the zone uses. | |||
== Adding LVZ to an arena == | |||
LVZ can be set as optional by prefixing a plus (+) before the filename in the settings. Do not rename the actual file. | |||
=== subgame2 === | |||
Place the .lvz files in the server root directory. Add the filenames separated by commas to the [Misc] LevelFiles= setting inside the arena's .cfg file. | |||
=== ASSS === | |||
Place the .lvz files in the maps directory or the arena's directory (asss/arenas/<arena name>). Add the filenames separated by commas to the [General] LevelFiles= setting inside arena.conf (asss/arenas/<arena name>/arena.conf). | |||
== Map Objects == | == Map Objects == | ||
Latest revision as of 00:18, 30 September 2007
An LVZ is a file that can customize an arena beyond simply changing the map with a LVL. An LVZ can contain compressed files, map objects, screen objects, or a combination of the three. The server will send the LVZs to a Continuum client when it enters an arena for storage in the zone's directory (Continuum\Zones\[Zone Name]) along with the LVLs and news.txt for that zone. The primary way of creating an LVZ is the LVZ Toolkit and the Cross Platform Lvz Toolkit (which includes bug fixes and has better compression).
Continuum only supports 256 different images in all of your lvz files combined. If you exceed this limit, toggling the 257th image will turn on the 1st image. This is often undesired, so be careful.
Adding/Replacing Files
Adding a file to an LVZ with the same filename (extension does not matter) as a default Continuum image or sound file will replace that file for that arena. For example, placing a file called victoryl.wav in an LVZ will override the standard victory music in that arena. Along with the standard BMP (.bm2) and WAV (.wa2) formats, Continuum supports PNG, GIF, and JPEG — MP3 is not supported.
Adding a file to an LVZ with a different filename from one of the defaults will make that image available to be placed as a map object or screen object.
Note that files included by themselves (not within an LVZ) will take precedence over ones inside an LVZ. This also means that a user can place a file (say, ship1.bm2) in a zone's folder and it will override any custom ship graphics the zone uses.
Adding LVZ to an arena
LVZ can be set as optional by prefixing a plus (+) before the filename in the settings. Do not rename the actual file.
subgame2
Place the .lvz files in the server root directory. Add the filenames separated by commas to the [Misc] LevelFiles= setting inside the arena's .cfg file.
ASSS
Place the .lvz files in the maps directory or the arena's directory (asss/arenas/<arena name>). Add the filenames separated by commas to the [General] LevelFiles= setting inside arena.conf (asss/arenas/<arena name>/arena.conf).
Map Objects
Map objects are images placed by Continuum at a static location on the map. They can be animated in the normal way for SubSpace/Continuum, that is, with horizontal and vertical tiles representing frames. Their display time and display mode (when Continuum will display them) can be customized.
Screen Objects
Screen objects are images placed by Continuum at a specific point on the screen or a point relative to one of the presets, meaning they will move around with the pilot. Like map objects, they can be animated and their display time and mode can be customized.