ASSS Region: Difference between revisions
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m typo + plea for python example |
m changing md-> to mapdata->, mapdata was used earlier and is more descriptive than md. Obviously you would not have both md and mapdata declared as the same interface. |
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One can check if a tile is in a region using this code: | One can check if a tile is in a region using this code: | ||
== Code examples == | |||
=== C === | |||
<pre> | <pre> | ||
Region *myRgn = mapdata->FindRegionByName(arena,"myRegion"); | Region *myRgn = mapdata->FindRegionByName(arena,"myRegion"); | ||
| Line 9: | Line 11: | ||
int y = 512; | int y = 512; | ||
if (myRgn && | if (myRgn && mapdata->Contains(myRgn,x,y)) | ||
{ // your point is in the region | { // your point is in the region | ||
| Line 20: | Line 22: | ||
</pre> | </pre> | ||
=== Python === | |||
See [[Writing_Modules_In_Python#Regions|Writing Modules In Python]]. | |||
<!-- no point having duplicate code everywhere --> | |||
[[Category: | [[Category: ASSS]] | ||
Latest revision as of 14:18, 2 August 2007
An ASSS Region is a region defined inside a map file. These can be arbitrary sets of tiles. Regions can have warpto coordinates, that will warp a player to a certain coordinate and/or arena when they enter the region. Regions can also have flags set for them that are understood internally by the server. These flags include: isBase (whether the region represents a base in a flag game), no antiwarp, no weapons, and no flag drops. They are understood internally using the mapdata interface. Regions are encoded in Extended LVL Files, and can be made using a python script from the ASSS site, Continuum Level / Ini Tool, or DustEd.
One can check if a tile is in a region using this code:
Code examples
C
Region *myRgn = mapdata->FindRegionByName(arena,"myRegion");
int x = 512;
int y = 512;
if (myRgn && mapdata->Contains(myRgn,x,y))
{ // your point is in the region
}
else
{ // your point is not in the region
}