Difference between revisions of "Bongs"

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Bongs are sounds that can be played with messages. A bong can be sent with a message by placing the bong number preceeded by a '%' anywhere in the message. The bong number is removed from the text by the client and then sent in a special field in the message packet, so the number will not appear in the message once it is sent. Note that to send a '%' as part of the text of your message, you must use '%%'.
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Bongs are sounds that can be played with messages. A bong can be sent with a message by placing the bong number preceded by a '%' anywhere in the message. The bong number is removed from the text by the client and then sent in a special field in the message packet, so the number will not appear in the message once it is sent. Note that to send a '%' as part of the text of your message, you must use '%%'.
  
If a [moderator], or anyone with more access than a moderator sends a message with a bong in it, it is forwarded to all players (this includes green [arena] and [zone] messages as well as blue chat messages). If a regular player sends a bong message then only they will hear it, but the text of the message is still sent to everyone else. The only exception to this is green messages that contain only a bong sound. In these kinds of messages the sound is heard by all(since the player must have mod+ to send green messages) but no text is displayed.
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If a [[moderator]], or anyone with more access than a moderator sends a message with a bong in it, it is forwarded to all players (this includes green [[arena]] and [[zone]] messages as well as blue chat messages). If a regular player sends a bong message then only they will hear it, but the text of the message is still sent to everyone else. The only exception to this is green messages that contain only a bong sound. In these kinds of messages the sound is heard by all(since the player must have mod+ to send green messages) but no text is displayed.
  
If a bong is chosen that isn't a default (and isn't one defined in any [LVZ] for that arena)
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Normal players can send sound messages with their team messages, if players choose to hear it (an option in Continuum's sound settings, ''No Team Sounds'') and if the zone's [[sysop]]s choose to include wave files. The valid ranges are %150 through %255 (bong150.wa2 through bong255.wa2 for inclusion inside [[LVZ|LVZs]]).
  
Here are the messages and their numbers:
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Bong numbers (%100-%104) have been associated with specific functions within the client itself which can effect game play.
1 = Beep, type 1
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2 = Beep, type 2
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== Message Numbers ==
3 = You're not dealing with AT&T
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*1 = BEEP!
4 = Due to some violent content, parental discretion is advised
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*2 = BEEP!
5 = Hallellula
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*3 = You're not dealing with AT&T
6 = Ronald Reagan
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*4 = Due to some violent content, parental discretion is advised
7 = Inconceivable
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*5 = Hallellula
8 = Winston Churchill
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*6 = Ronald Reagan
9 = Listen to me, you pebble farting snot licker
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*7 = Inconceivable
10 = Crying
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*8 = Winston Churchill
11 = Burp
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*9 = Listen to me, you pebble farting snot licker
12 = Girl
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*10 = Crying
13 = Scream
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*11 = Burp
14 = Fart1
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*12 = Girl moan
15 = Fart2
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*13 = Scream
16 = Phone ring
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*14 = Fart1
17 = The world is under attack at this very moment
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*15 = Fart2
18 = Gibberish
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*16 = Phone ring
19 = Ooooo
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*17 = The world is under attack at this very moment
20 = Geeee
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*18 = Gibberish
21 = Ohhhh
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*19 = Ooooo
22 = Awwww
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*20 = Geeee
23 = This game sucks
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*21 = Ohhhh
24 = Sheep
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*22 = Awwww
25 = I can't log in!
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*23 = This game sucks
26 = Beep, type 3 (same as priv message alarm sound)
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*24 = Sheep (?sheep)
100= Start music playing
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*25 = I can't log in!
101= Stop music
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*26 = Beep
102= Play music for 1 iteration then stop
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*100= Start music playing
103= Victory bell
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*101= Stop music
104= Goal!
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*102= Play music for 1 iteration then stop
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*103= Victory bell
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*104= Goal!
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<h3>External Links</h3>
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* [http://www.minegoboom.com/server/commands.html Server Commands]
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[[Category:Game Intricacies]]

Latest revision as of 17:32, 29 September 2007

Bongs are sounds that can be played with messages. A bong can be sent with a message by placing the bong number preceded by a '%' anywhere in the message. The bong number is removed from the text by the client and then sent in a special field in the message packet, so the number will not appear in the message once it is sent. Note that to send a '%' as part of the text of your message, you must use '%%'.

If a moderator, or anyone with more access than a moderator sends a message with a bong in it, it is forwarded to all players (this includes green arena and zone messages as well as blue chat messages). If a regular player sends a bong message then only they will hear it, but the text of the message is still sent to everyone else. The only exception to this is green messages that contain only a bong sound. In these kinds of messages the sound is heard by all(since the player must have mod+ to send green messages) but no text is displayed.

Normal players can send sound messages with their team messages, if players choose to hear it (an option in Continuum's sound settings, No Team Sounds) and if the zone's sysops choose to include wave files. The valid ranges are %150 through %255 (bong150.wa2 through bong255.wa2 for inclusion inside LVZs).

Bong numbers (%100-%104) have been associated with specific functions within the client itself which can effect game play.

Message Numbers

  • 1 = BEEP!
  • 2 = BEEP!
  • 3 = You're not dealing with AT&T
  • 4 = Due to some violent content, parental discretion is advised
  • 5 = Hallellula
  • 6 = Ronald Reagan
  • 7 = Inconceivable
  • 8 = Winston Churchill
  • 9 = Listen to me, you pebble farting snot licker
  • 10 = Crying
  • 11 = Burp
  • 12 = Girl moan
  • 13 = Scream
  • 14 = Fart1
  • 15 = Fart2
  • 16 = Phone ring
  • 17 = The world is under attack at this very moment
  • 18 = Gibberish
  • 19 = Ooooo
  • 20 = Geeee
  • 21 = Ohhhh
  • 22 = Awwww
  • 23 = This game sucks
  • 24 = Sheep (?sheep)
  • 25 = I can't log in!
  • 26 = Beep
  • 100= Start music playing
  • 101= Stop music
  • 102= Play music for 1 iteration then stop
  • 103= Victory bell
  • 104= Goal!

External Links