Difference between revisions of "Packetloss Settings"

From ASSS Wiki
Jump to: navigation, search
(intuition)
m (PacketLossDisableWeapons: typo)
 
Line 22: Line 22:
 
''Datatype:'' Boolean (1=yes, 0=no).
 
''Datatype:'' Boolean (1=yes, 0=no).
  
Whether the server disables weapons for clitens with high packetloss.
+
Whether the server disables weapons for clients with high packetloss.
  
 
[[Category: Settings]]
 
[[Category: Settings]]

Latest revision as of 15:41, 14 May 2005

[Packetloss] These settings determine how subgame deals with player with packetloss. Packetloss is when either the server or a client sends a packet, but the destination never receives it.

C2SKickOutPercent

Datatype: Tenths of a percent.

Minimum percentage of client packets that the server receives. (That is, 80% means that packetloss has to be 20% or below.)


S2CKickOutPercent

Datatype: Tenths of a percent.

Minimum percentage of server packets that the client receives. (That is, 80% means that packetloss has to be 20% or below.)


SpectatorPercentAdjust

Datatype: Tenths of a percent.

The two above settings are lowered by this amount for spectators. (That is, spectators are allowed to have this much more packetloss than normal players.)


PacketLossDisableWeapons

Datatype: Boolean (1=yes, 0=no).

Whether the server disables weapons for clients with high packetloss.