Difference between revisions of "Territory Settings"
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− | + | [Territory] These settings determine subgame's treatment of a turf [[flag]] game. See also [[Flag Settings]]. | |
− | |||
+ | === RewardDelay === | ||
+ | ''Datatype:'' Hundredths of seconds. | ||
− | = | + | Time interval between each territory reward. ''Special value:'' 0 = no territory reward. |
− | |||
− | === | + | === RewardBaseFlags === |
− | + | ''Datatype:'' Count. | |
+ | Minimum number of flags required to receive the territory reward. | ||
− | === RewardPoints === | + | |
− | + | === RewardMinimumPlayers === | |
+ | ''Datatype:'' Count. | ||
+ | |||
+ | Minimum number of players in game required to receive the territory reward. | ||
+ | |||
+ | |||
+ | === RewardPoints === | ||
+ | ''Datatype:'' Points. | ||
+ | |||
+ | Points given out to the players at end of each time interval (formula is complicated). | ||
[[Category: Settings]] | [[Category: Settings]] |
Latest revision as of 10:52, 27 May 2005
[Territory] These settings determine subgame's treatment of a turf flag game. See also Flag Settings.
RewardDelay
Datatype: Hundredths of seconds.
Time interval between each territory reward. Special value: 0 = no territory reward.
RewardBaseFlags
Datatype: Count.
Minimum number of flags required to receive the territory reward.
RewardMinimumPlayers
Datatype: Count.
Minimum number of players in game required to receive the territory reward.
RewardPoints
Datatype: Points.
Points given out to the players at end of each time interval (formula is complicated).