Shrapnel Settings: Difference between revisions
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[Shrapnel] These settings determine the characteristics of Bomb [[Shrapnel]]. | |||
=== ShrapnelSpeed === | |||
''Datatype:'' Pixels per 10 seconds. | |||
Speed that shrapnel travels. | |||
=== InactiveShrapDamage === | |||
''Datatype:'' Energy. | |||
Damage shrapnel causes in its first 1/4 second of life. | |||
Though it is not suggested in the default files, this number is only a base. Inactive shrapnel also seems to change based on gun level. | |||
L1 inactive shrapnel does 0 damage. L2 deals this setting worth of damage. L3 deals twice as much, and L4 inactive shrapnel (only attainable when you have no gun at all) deals triple. | |||
=== ShrapnelDamagePercent === | |||
''Datatype:'' Tenths of a percent (0=0% 1000=100% 2000=200%). | |||
=== Random === | Percentage of normal bullet damage applied to shrapnel (relative to same level). Note that shrapnel does obey Bullet:ExactDamage. | ||
=== Random === | |||
Whether shrapnel spreads in | ''Datatype:'' Boolean (0=no, 1=yes). | ||
Whether shrapnel spreads randomly instead of in the standard circle pattern. | |||
[[Category: Settings]] | [[Category: Settings]] | ||
Latest revision as of 01:07, 5 March 2008
[Shrapnel] These settings determine the characteristics of Bomb Shrapnel.
ShrapnelSpeed
Datatype: Pixels per 10 seconds.
Speed that shrapnel travels.
InactiveShrapDamage
Datatype: Energy.
Damage shrapnel causes in its first 1/4 second of life. Though it is not suggested in the default files, this number is only a base. Inactive shrapnel also seems to change based on gun level. L1 inactive shrapnel does 0 damage. L2 deals this setting worth of damage. L3 deals twice as much, and L4 inactive shrapnel (only attainable when you have no gun at all) deals triple.
ShrapnelDamagePercent
Datatype: Tenths of a percent (0=0% 1000=100% 2000=200%).
Percentage of normal bullet damage applied to shrapnel (relative to same level). Note that shrapnel does obey Bullet:ExactDamage.
Random
Datatype: Boolean (0=no, 1=yes).
Whether shrapnel spreads randomly instead of in the standard circle pattern.