Shrapnel Settings: Difference between revisions

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=== ShrapnelSpeed ===
[Shrapnel] These settings determine the characteristics of Bomb [[Shrapnel]].
Speed that shrapnel travels


=== ShrapnelSpeed ===
''Datatype:'' Pixels per 10 seconds.


=== InactiveShrapDamage ===
Speed that shrapnel travels.
Amount of damage shrapnel causes in it's first 1/4 second of life.


=== InactiveShrapDamage ===
''Datatype:'' Energy.


=== ShrapnelDamagePercent ===
Damage shrapnel causes in its first 1/4 second of life.
Percentage of normal damage applied to shrapnel (relative to bullets of same level) 0=0% 1000=100% 2000=200%
Though it is not suggested in the default files, this number is only a base. Inactive shrapnel also seems to change based on gun level.
L1 inactive shrapnel does 0 damage. L2 deals this setting worth of damage. L3 deals twice as much, and L4 inactive shrapnel (only attainable when you have no gun at all) deals triple.


=== ShrapnelDamagePercent ===
''Datatype:'' Tenths of a percent (0=0% 1000=100% 2000=200%).


=== Random ===  
Percentage of normal bullet damage applied to shrapnel (relative to same level). Note that shrapnel does obey Bullet:ExactDamage.
* Min: 0
 
* Max: 1
=== Random ===
Whether shrapnel spreads in circular or random patterns 0=circular 1=random
''Datatype:'' Boolean (0=no, 1=yes).
 
Whether shrapnel spreads randomly instead of in the standard circle pattern.


[[Category: Settings]]
[[Category: Settings]]

Latest revision as of 01:07, 5 March 2008

[Shrapnel] These settings determine the characteristics of Bomb Shrapnel.

ShrapnelSpeed

Datatype: Pixels per 10 seconds.

Speed that shrapnel travels.

InactiveShrapDamage

Datatype: Energy.

Damage shrapnel causes in its first 1/4 second of life. Though it is not suggested in the default files, this number is only a base. Inactive shrapnel also seems to change based on gun level. L1 inactive shrapnel does 0 damage. L2 deals this setting worth of damage. L3 deals twice as much, and L4 inactive shrapnel (only attainable when you have no gun at all) deals triple.

ShrapnelDamagePercent

Datatype: Tenths of a percent (0=0% 1000=100% 2000=200%).

Percentage of normal bullet damage applied to shrapnel (relative to same level). Note that shrapnel does obey Bullet:ExactDamage.

Random

Datatype: Boolean (0=no, 1=yes).

Whether shrapnel spreads randomly instead of in the standard circle pattern.