Difference between revisions of "Misc Settings"
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Whether the zone plays the victory music when a team is winning a flag game. | Whether the zone plays the victory music when a team is winning a flag game. | ||
+ | In ASSS (1.4.3) victory music will always be played when a team is winning (provided you are using the default fg_wz module). If set to 1, this setting instead has the effect of disallowing staff from forcefully starting the victory music by typing %100. | ||
=== BannerPoints === | === BannerPoints === | ||
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''Datatype:'' Count. | ''Datatype:'' Count. | ||
− | Maximum number of players that can be playing (not spectating) at one time. ''Special Value:'' 0 = no limit (but still obeys maximum players in arena). | + | Maximum number of players that can be playing (not spectating) at one time. ''Special Value:'' 0 = no limit (but still obeys maximum players in arena). Staff can bypass this limit. Also this setting really means MaxPlaying-1=..., so MaxPlaying=7 actually allows 8 players. |
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''Datatype:'' String. | ''Datatype:'' String. | ||
− | Message that appears when a player types ?sheep, in commemoration of the first sheep cloning. | + | Message that appears when a player types ?sheep, in commemoration of the first sheep cloning. Sound 24 '[http://wiki.minegoboom.com/upload/sounds/bong24.wav baa]' is sent with the message. |
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Whether to save spawn scores to arenaname.scr. Disable to prevent creation of large amounts of *.scr files in the server directory. | Whether to save spawn scores to arenaname.scr. Disable to prevent creation of large amounts of *.scr files in the server directory. | ||
+ | |||
+ | |||
+ | === TeamKillPoints === | ||
+ | ''Datatype:'' Boolean (1=yes, 0=no).<br> | ||
+ | ''Compatibility:'' ASSS. | ||
+ | |||
+ | Whether points are awarded for a team-kill. | ||
[[Category: Settings]] | [[Category: Settings]] |
Latest revision as of 23:58, 20 December 2006
[Misc] These settings determine various arena properties that (supposedly) didn't fit in any other section.
Contents
- 1 FrequencyShipTypes
- 2 WarpPointDelay
- 3 DecoyAliveTime
- 4 BounceFactor
- 5 SafetyLimit
- 6 TickerDelay
- 7 WarpRadiusLimit
- 8 ActivateAppShutdownTime
- 9 NearDeathLevel
- 10 VictoryMusic
- 11 BannerPoints
- 12 MaxLossesToPlay
- 13 SpectatorQuiet
- 14 MaxPlaying
- 15 TimedGame
- 16 ResetScoreOnFrequencyChange
- 17 SendPositionDelay
- 18 SlowFrameCheck
- 19 SlowFrameRate
- 20 AllowSavedShips
- 21 FrequencyShift
- 22 ExtraPositionData
- 23 SheepMessage
- 24 MaxPlayers
- 25 GreetMessage
- 26 PeriodicMessage0
- 27 PeriodicMessage1
- 28 PeriodicMessage2
- 29 PeriodicMessage3
- 30 PeriodicMessage4
- 31 MaxXRes
- 32 MaxYRes
- 33 ContinuumOnly
- 34 LevelFiles
- 35 MinUsage
- 36 StartInSpec
- 37 MaxTimerDrift
- 38 DisableScreenshot
- 39 AntiWarpSettleDelay
- 40 SaveSpawnScore
- 41 TeamKillPoints
FrequencyShipTypes
Datatype: Boolean (1=yes, 0=no).
Whether ships are frequency-specific (freq0 uses warbird, freq1 uses javelin, and so on).
WarpPointDelay
Datatype: Hundredths of seconds.
How long a Portal point is active.
DecoyAliveTime
Datatype: Hundredths of seconds.
Time before a decoy disappears. Note that decoy will instantly disappear if owner enters safe zone.
BounceFactor
Datatype: Factor.
How bouncy the walls are. Formula: SpeedAfter = SpeedBefore * (16 / BounceFactor).
SafetyLimit
Datatype: Hundredths of seconds. (90000 = 15 mins)
Time a player can spend in the safe zone before getting kicked. Use this to encourage users to spec when AFK.
TickerDelay
Datatype: Hundredths of seconds.
Time between ticker help messages.
WarpRadiusLimit
Datatype: Tiles.
Ships randomly placed on the map can be a maximum of this far from the map's center. Note that 1024 will cover the entire map.
ActivateAppShutdownTime
Datatype: Hundredths of seconds.
Time a ship is shutdown when user reactivates client application (when user comes back from Windows mode).
NearDeathLevel
Datatype: Energy.
Energy that constitutes a near-death experience. The server will reduce the ship's bounty by 1 when this occurs. (Used for dueling zones.)
VictoryMusic
Datatype: Boolean (1=yes, 0=no).
Whether the zone plays the victory music when a team is winning a flag game.
In ASSS (1.4.3) victory music will always be played when a team is winning (provided you are using the default fg_wz module). If set to 1, this setting instead has the effect of disallowing staff from forcefully starting the victory music by typing %100.
BannerPoints
Datatype: Points.
Points required for a player to display a banner.
MaxLossesToPlay
Datatype: Count.
Deaths before a player is forced into spectator mode. Special Value: 0 = no limit.
SpectatorQuiet
Datatype: Boolean (1=yes, 0=no).
Whether spectators can talk to active players.
MaxPlaying
Datatype: Count.
Maximum number of players that can be playing (not spectating) at one time. Special Value: 0 = no limit (but still obeys maximum players in arena). Staff can bypass this limit. Also this setting really means MaxPlaying-1=..., so MaxPlaying=7 actually allows 8 players.
TimedGame
Datatype: Hundredths of a second.
Time in a timed game (like speed zone). Special Value: 0 = not a timed game.
ResetScoreOnFrequencyChange
Datatype: Boolean (1=yes, 0=no).
Whether a player changing frequency resets his score. (Used primarily for timed games like soccer.)
SendPositionDelay
Datatype: Hundredths of a second (0 to 20).
Time between position packets sent by clients. Do not modify this setting without a good reason.
SlowFrameCheck
Datatype: Boolean (1=yes, 0=no).
Whether to check for slow frames on the client (possible cheat technique). Warning: flawed on some machines, do not use.
SlowFrameRate
Datatype: Frames per second (0 to 35).
A frame rate less than this setting is considered slow by the above setting.
AllowSavedShips
Datatype: Boolean (1=yes, 0=no).
Whether ships' stats are saved between arenas and after lagouts. Do not enable this if subarenas have different ship settings.
FrequencyShift
Datatype: Hertz (0 to 10000).
Random frequency shift applied to sounds to make them more realistic.
ExtraPositionData
Datatype: Boolean (1=yes, 0=no).
Whether regular players receive sysop data about a ship. Leave this off.
SheepMessage
Datatype: String.
Message that appears when a player types ?sheep, in commemoration of the first sheep cloning. Sound 24 'baa' is sent with the message.
MaxPlayers
Datatype: Count.
Maximum amount of players in this arena. Will override server.ini's max arena setting.
GreetMessage
Datatype: String.
This message will be sent when a player enters the arena. Note that if the arena is public, then it will essentially be a zone-enter message.
PeriodicMessage0
Datatype: Mixed.
This setting and the following set automatically repeating arena messages. Must be set to this format: [Repeat Delay] [Delay before start after arena creation] [Message]. Delays are in minutes. Prefix [Message] with '*' to make the message zone-wide. Special Value: 0 = no message.
PeriodicMessage1
Datatype: Mixed.
See above.
PeriodicMessage2
Datatype: Mixed.
See above.
PeriodicMessage3
Datatype: Mixed.
See above.
PeriodicMessage4
Datatype: Mixed.
See above.
MaxXRes
Datatype: Resolution.
Max X-res allowed. Special Value: 0 = no limit
MaxYRes
Datatype: Resolution.
Max Y-res allowed. Special Value: 0 = no limit
ContinuumOnly
Datatype: Boolean (1=yes, 0=no).
Enable to allow VIE clients only to spec, and not to play.
LevelFiles
Datatype: Filename list.
Files used by arena, seperated by commas, that will be downloaded via client. A '+' in front of a file will make it optional. Put LVZs here.
MinUsage
Datatype: Hours.
Total usage required to play in this arena.
StartInSpec
Datatype: Boolean (1=yes, 0=no).
Enable to make all players enter in spec, no matter what ship they choose on the menu.
MaxTimerDrift
Datatype: Tenths of a percent.
Percentage of how much client timer is allowed to differ from server timer.
DisableScreenshot
Datatype: Boolean (1=yes, 0=no).
Only allows spectators to take screenshots.
AntiWarpSettleDelay
Datatype: Hundredths of seconds.
Delay after a player warps/portals/attaches before he can warp/portal/attach again. (Acts like a personal antiwarp.)
SaveSpawnScore
Datatype: Boolean (1=yes, 0=no).
Whether to save spawn scores to arenaname.scr. Disable to prevent creation of large amounts of *.scr files in the server directory.
TeamKillPoints
Datatype: Boolean (1=yes, 0=no).
Compatibility: ASSS.
Whether points are awarded for a team-kill.