Talk:Latency Settings: Difference between revisions
From ASSS Wiki
Jump to navigationJump to search
a few questions |
I've taken a look at the latency settings, a few of them are client side I think. |
||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
A few questions. What is the actual unit of CutbackWatermark? Bytes? And for ClientSlowPacketKickoutPercent, is it the client doing the kicking (as I assumed) or is it actually the server? --[[User:Cyan~Fire|Cyan~Fire]] | A few questions. What is the actual unit of CutbackWatermark? Bytes? And for ClientSlowPacketKickoutPercent, is it the client doing the kicking (as I assumed) or is it actually the server? --[[User:Cyan~Fire|Cyan~Fire]] | ||
[[User:Smong|Smong]]: I think all the [Latency] settings are server side. | |||
Well S2CNoDataKickoutDelay definitely isn't server-side, so I dunno. --[[User:Cyan~Fire|Cyan~Fire]] | |||
[[User:Smong|Smong]]: I've taken a look at the latency settings, a few of them are client side I think. | |||
Latest revision as of 21:33, 1 March 2005
A few questions. What is the actual unit of CutbackWatermark? Bytes? And for ClientSlowPacketKickoutPercent, is it the client doing the kicking (as I assumed) or is it actually the server? --Cyan~Fire
Smong: I think all the [Latency] settings are server side.
Well S2CNoDataKickoutDelay definitely isn't server-side, so I dunno. --Cyan~Fire
Smong: I've taken a look at the latency settings, a few of them are client side I think.