Difference between revisions of "Misc Settings"

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m (VictoryMusic: "I set to 1"... try if)
 
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[Misc] These settings determine various arena properties that (supposedly) didn't fit in any other section.
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=== FrequencyShipTypes ===  
 
=== FrequencyShipTypes ===  
* Min: 0
+
''Datatype:'' Boolean (1=yes, 0=no).
* Max: 1
+
 
Whether ship type is based on frequency player is on or not (0=no 1=yes)
+
Whether ships are frequency-specific (freq0 uses warbird, freq1 uses javelin, and so on).
 +
 
  
 +
=== WarpPointDelay ===
 +
''Datatype:'' Hundredths of seconds.
  
=== WarpPointDelay ===
 
 
How long a Portal point is active.
 
How long a Portal point is active.
  
  
 
=== DecoyAliveTime ===  
 
=== DecoyAliveTime ===  
Time a decoy is alive (in hundredths of a second)
+
''Datatype:'' Hundredths of seconds.
 +
 
 +
Time before a decoy disappears. Note that decoy will instantly disappear if owner enters safe zone.
  
  
=== BounceFactor ===  
+
=== BounceFactor ===
How bouncy the walls are (16=no-speed-loss)
+
''Datatype:'' Factor.
  
 +
How bouncy the walls are. ''Formula:'' SpeedAfter = SpeedBefore * (16 / BounceFactor).
  
=== SafetyLimit ===  
+
 
Amount of time that can be spent in the safe zone. (90000 = 15 mins)
+
=== SafetyLimit ===
 +
''Datatype:'' Hundredths of seconds. (90000 = 15 mins)
 +
 
 +
Time a player can spend in the safe zone before getting kicked. Use this to encourage users to spec when AFK.
  
  
 
=== TickerDelay ===  
 
=== TickerDelay ===  
Amount of time between ticker help messages.
+
''Datatype:'' Hundredths of seconds.
 +
 
 +
Time between ticker help messages.
 +
 
 +
 
 +
=== WarpRadiusLimit ===
 +
''Datatype:'' Tiles.
 +
 
 +
Ships randomly placed on the map can be a maximum of this far from the map's center. Note that 1024 will cover the entire map.
 +
 
 +
 
 +
=== ActivateAppShutdownTime ===
 +
''Datatype:'' Hundredths of seconds.
  
 +
Time a ship is shutdown when user reactivates client application (when user comes back from Windows mode).
  
=== WarpRadiusLimit ===
 
When ships are randomly placed in the arena, this parameter will limit how far from the center of the arena they can be placed (1024=anywhere)
 
  
 +
=== NearDeathLevel ===
 +
''Datatype:'' Energy.
  
=== ActivateAppShutdownTime ===
+
Energy that constitutes a near-death experience. The server will reduce the ship's bounty by 1 when this occurs. (Used for dueling zones.)
Amount of time a ship is shutdown after application is reactivated (ie. when they come back from windows mode)
 
  
  
=== NearDeathLevel ===  
+
=== VictoryMusic ===
Amount of energy that constitutes a near-death experience (ships bounty will be decreased by 1 when this occurs -- used for dueling zone)
+
''Datatype:'' Boolean (1=yes, 0=no).
  
 +
Whether the zone plays the victory music when a team is winning a flag game.
  
=== VictoryMusic ===
+
In ASSS (1.4.3) victory music will always be played when a team is winning (provided you are using the default fg_wz module). If set to 1, this setting instead has the effect of disallowing staff from forcefully starting the victory music by typing %100.
* Min: 0
 
* Max: 1
 
Whether the zone plays victory music or not.
 
  
 +
=== BannerPoints ===
 +
''Datatype:'' Points.
  
=== BannerPoints ===
+
Points required for a player to display a banner.
Number of points require to display a banner
 
  
  
=== MaxLossesToPlay ===  
+
=== MaxLossesToPlay ===
Number of deaths before a player is forced into spectator mode (0=never)
+
''Datatype:'' Count.
 +
 
 +
Deaths before a player is forced into spectator mode. ''Special Value:'' 0 = no limit.
  
  
 
=== SpectatorQuiet ===  
 
=== SpectatorQuiet ===  
* Min: 0
+
''Datatype:'' Boolean (1=yes, 0=no).
* Max: 1
+
 
Whether spectators can talk to active players (1=no 0=yes)
+
Whether spectators can talk to active players.
 +
 
  
 +
=== MaxPlaying ===
 +
''Datatype:'' Count.
  
=== MaxPlaying ===
+
Maximum number of players that can be playing (not spectating) at one time. ''Special Value:'' 0 = no limit (but still obeys maximum players in arena). Staff can bypass this limit. Also this setting really means MaxPlaying-1=..., so MaxPlaying=7 actually allows 8 players.
Maximum number of players that can be playing at one time (does not count spectators, 0=limited only by maximum allowed in arena (not a user setting))
 
  
  
=== TimedGame ===  
+
=== TimedGame ===
Amount of time in a timed game (like speed zone) (0=not a timed game)
+
''Datatype:'' Hundredths of a second.
  
 +
Time in a timed game (like speed zone). ''Special Value:'' 0 = not a timed game.
  
=== ResetScoreOnFrequencyChange ===
 
* Min: 0
 
* Max: 1
 
Whether a players score should be reset when they change frequencies (used primarily for timed games like soccer)
 
  
 +
=== ResetScoreOnFrequencyChange ===
 +
''Datatype:'' Boolean (1=yes, 0=no).
  
=== SendPositionDelay ===  
+
Whether a player changing frequency resets his score. (Used primarily for timed games like soccer.)
* Min: 0
+
 
* Max: 20
+
 
Amount of time between position packets sent by client.
+
=== SendPositionDelay ===
 +
''Datatype:'' Hundredths of a second (0 to 20).
 +
 
 +
Time between position packets sent by clients. Do not modify this setting without a good reason.
  
  
 
=== SlowFrameCheck ===  
 
=== SlowFrameCheck ===  
* Min: 0
+
''Datatype:'' Boolean (1=yes, 0=no).
* Max: 1
 
Whether to check for slow frames on the client (possible cheat technique) (flawed on some machines, do not use)
 
  
 +
Whether to check for slow frames on the client (possible cheat technique). '''Warning:''' flawed on some machines, do not use.
  
=== SlowFrameRate ===  
+
 
* Min: 0
+
=== SlowFrameRate ===
* Max: 35
+
''Datatype:'' Frames per second (0 to 35).
Check whether client has too slow frame rate to play (0=disabled, 1-35=Frame Rate limit, if < than this, kicked)
+
 
 +
A frame rate less than this setting is considered slow by the above setting.
  
  
 
=== AllowSavedShips ===  
 
=== AllowSavedShips ===  
* Min: 0
+
''Datatype:'' Boolean (1=yes, 0=no).
* Max: 1
+
 
Whether saved ships are allowed (do not allow saved ship in zones where sub-arenas may have differing parameters) 1 = Savedfrom last arena/lagout, 0 = New Ship when entering arena/zone
+
Whether ships' stats are saved between arenas and after lagouts. Do not enable this if subarenas have different ship settings.
 +
 
  
 +
=== FrequencyShift ===
 +
''Datatype:'' Hertz (0 to 10000).
  
=== FrequencyShift ===
+
Random frequency shift applied to sounds to make them more realistic.
* Min: 0
 
* Max: 10000
 
Amount of random frequency shift applied to sounds in the game.
 
  
  
 
=== ExtraPositionData ===  
 
=== ExtraPositionData ===  
* Min: 0
+
''Datatype:'' Boolean (1=yes, 0=no).
* Max: 1
+
 
Whether regular players receive sysop data about a ship (leave this at zero)
+
Whether regular players receive sysop data about a ship. Leave this off.
 +
 
 +
 
 +
=== SheepMessage ===
 +
''Datatype:'' String.
 +
 
 +
Message that appears when a player types ?sheep, in commemoration of the first sheep cloning. Sound 24 '[http://wiki.minegoboom.com/upload/sounds/bong24.wav baa]' is sent with the message.
  
  
=== SheepMessage ===  
+
=== MaxPlayers ===
String that Appears when a player types ?sheep
+
''Datatype:'' Count.
  
 +
Maximum amount of players in this arena. Will override server.ini's max arena setting.
  
=== MaxPlayers ===
 
This is max amount of players in this arena. Will override the .ini max arena setting
 
  
 +
=== GreetMessage ===
 +
''Datatype:'' String.
  
=== GreetMessage ===
+
This message will be sent when a player enters the arena. Note that if the arena is public, then it will essentially be a zone-enter message.
This message, if set to anything, will be sent to the player who just enter arena/zone
 
  
  
=== PeriodicMessage0 ===  
+
=== PeriodicMessage0 ===
Info about this will be in explained through all 0-4 of these. Read next one down... To set it blank, set it to: 0
+
''Datatype:'' Mixed.
 +
 
 +
This setting and the following set automatically repeating arena messages. Must be set to this format: [Repeat Delay] [Delay before start after arena creation] [Message]. Delays are in minutes. Prefix [Message] with '*' to make the message zone-wide. ''Special Value:'' 0 = no message.
  
  
 
=== PeriodicMessage1 ===  
 
=== PeriodicMessage1 ===  
Must be set to this format: (Time for repeating) (Delay after arena is created) (Text)  *Read Next!
+
''Datatype:'' Mixed.
 +
 
 +
See above.
  
  
 
=== PeriodicMessage2 ===  
 
=== PeriodicMessage2 ===  
Time for repeating will be after every X mins (60=1hour, 1440=1day), will display this message. *READ NEXT!
+
''Datatype:'' Mixed.
 +
 
 +
See above.
  
  
 
=== PeriodicMessage3 ===  
 
=== PeriodicMessage3 ===  
Delay will be after first person enters arena, it will then start this many mins after they enter. Good so they don't get one instantly for no reason. *READ NEXT!
+
''Datatype:'' Mixed.
 +
 
 +
See above.
  
  
 
=== PeriodicMessage4 ===  
 
=== PeriodicMessage4 ===  
Text will be the text. If text starts with a * (ie: *Hello), will act as a *zone message. If no * (ie: Hello), will act as a *arena command.
+
''Datatype:'' Mixed.
 +
 
 +
See above.
 +
 
 +
 
 +
=== MaxXRes ===
 +
''Datatype:'' Resolution.
 +
 
 +
Max X-res allowed. ''Special Value:'' 0 = no limit
 +
 
 +
 
 +
=== MaxYRes ===
 +
''Datatype:'' Resolution.
 +
 
 +
Max Y-res allowed. ''Special Value:'' 0 = no limit
 +
 
 +
 
 +
=== ContinuumOnly ===
 +
''Datatype:'' Boolean (1=yes, 0=no).
 +
 
 +
Enable to allow VIE clients only to spec, and not to play.
 +
 
 +
 
 +
=== LevelFiles ===
 +
''Datatype:'' Filename list.
 +
 
 +
Files used by arena, seperated by commas, that will be downloaded via client. A '+' in front of a file will make it optional. Put LVZs here.
 +
 
  
 +
=== MinUsage ===
 +
''Datatype:'' Hours.
  
=== MaxXRes ===
+
Total usage required to play in this arena.
Max X res limit, 0 = no limit
 
  
  
=== MaxYRes ===  
+
=== StartInSpec ===
Max Y res limit, 0 = no limit
+
''Datatype:'' Boolean (1=yes, 0=no).
  
 +
Enable to make all players enter in spec, no matter what ship they choose on the menu.
  
=== ContinuumOnly ===
 
If set to 0, anyone can play. If set to 1, only continuum uses can play in ship, while all VIE clients will be locked in spec.
 
  
 +
=== MaxTimerDrift ===
 +
''Datatype:'' Tenths of a percent.
  
=== LevelFiles ===
+
Percentage of how much client timer is allowed to differ from server timer.
List of .lvz files, seperated by commas, that will be downloaded via client and used in this arena. A + in front of .lvz file will make it optional
 
  
  
=== MinUsage ===  
+
=== DisableScreenshot ===
Min total usage hours required to play in this arena.
+
''Datatype:'' Boolean (1=yes, 0=no).
  
 +
Only allows spectators to take screenshots.
  
=== StartInSpec ===
 
If set to 1, all users entering arena start in spec. Otherwise enter arena as normal.
 
  
 +
=== AntiWarpSettleDelay ===
 +
''Datatype:'' Hundredths of seconds.
  
=== MaxTimerDrift ===
+
Delay after a player warps/portals/attaches before he can warp/portal/attach again. (Acts like a personal antiwarp.)
Percentage how much client timer is allowed to differ from server timer.
 
  
  
=== DisableScreenshot ===  
+
=== SaveSpawnScore ===
If set to 0, anyone can take screenshots. If set to 1, only spectators can.
+
''Datatype:'' Boolean (1=yes, 0=no).
  
 +
Whether to save spawn scores to arenaname.scr. Disable to prevent creation of large amounts of *.scr files in the server directory.
  
=== AntiWarpSettleDelay ===
 
Time (in 1/100 of a second) after someone warps/portals/attaches that they cannot warp/portal/attach again for (like a temp antiwarp enabled for them only)
 
  
 +
=== TeamKillPoints ===
 +
''Datatype:'' Boolean (1=yes, 0=no).<br>
 +
''Compatibility:'' ASSS.
  
=== SaveSpawnScore ===
+
Whether points are awarded for a team-kill.
If set to 1, will save spawn scores to arenaname.scr. If set to 0, or blank, will not create useless .scr files.
 
  
 
[[Category: Settings]]
 
[[Category: Settings]]

Latest revision as of 23:58, 20 December 2006

[Misc] These settings determine various arena properties that (supposedly) didn't fit in any other section.

FrequencyShipTypes

Datatype: Boolean (1=yes, 0=no).

Whether ships are frequency-specific (freq0 uses warbird, freq1 uses javelin, and so on).


WarpPointDelay

Datatype: Hundredths of seconds.

How long a Portal point is active.


DecoyAliveTime

Datatype: Hundredths of seconds.

Time before a decoy disappears. Note that decoy will instantly disappear if owner enters safe zone.


BounceFactor

Datatype: Factor.

How bouncy the walls are. Formula: SpeedAfter = SpeedBefore * (16 / BounceFactor).


SafetyLimit

Datatype: Hundredths of seconds. (90000 = 15 mins)

Time a player can spend in the safe zone before getting kicked. Use this to encourage users to spec when AFK.


TickerDelay

Datatype: Hundredths of seconds.

Time between ticker help messages.


WarpRadiusLimit

Datatype: Tiles.

Ships randomly placed on the map can be a maximum of this far from the map's center. Note that 1024 will cover the entire map.


ActivateAppShutdownTime

Datatype: Hundredths of seconds.

Time a ship is shutdown when user reactivates client application (when user comes back from Windows mode).


NearDeathLevel

Datatype: Energy.

Energy that constitutes a near-death experience. The server will reduce the ship's bounty by 1 when this occurs. (Used for dueling zones.)


VictoryMusic

Datatype: Boolean (1=yes, 0=no).

Whether the zone plays the victory music when a team is winning a flag game.

In ASSS (1.4.3) victory music will always be played when a team is winning (provided you are using the default fg_wz module). If set to 1, this setting instead has the effect of disallowing staff from forcefully starting the victory music by typing %100.

BannerPoints

Datatype: Points.

Points required for a player to display a banner.


MaxLossesToPlay

Datatype: Count.

Deaths before a player is forced into spectator mode. Special Value: 0 = no limit.


SpectatorQuiet

Datatype: Boolean (1=yes, 0=no).

Whether spectators can talk to active players.


MaxPlaying

Datatype: Count.

Maximum number of players that can be playing (not spectating) at one time. Special Value: 0 = no limit (but still obeys maximum players in arena). Staff can bypass this limit. Also this setting really means MaxPlaying-1=..., so MaxPlaying=7 actually allows 8 players.


TimedGame

Datatype: Hundredths of a second.

Time in a timed game (like speed zone). Special Value: 0 = not a timed game.


ResetScoreOnFrequencyChange

Datatype: Boolean (1=yes, 0=no).

Whether a player changing frequency resets his score. (Used primarily for timed games like soccer.)


SendPositionDelay

Datatype: Hundredths of a second (0 to 20).

Time between position packets sent by clients. Do not modify this setting without a good reason.


SlowFrameCheck

Datatype: Boolean (1=yes, 0=no).

Whether to check for slow frames on the client (possible cheat technique). Warning: flawed on some machines, do not use.


SlowFrameRate

Datatype: Frames per second (0 to 35).

A frame rate less than this setting is considered slow by the above setting.


AllowSavedShips

Datatype: Boolean (1=yes, 0=no).

Whether ships' stats are saved between arenas and after lagouts. Do not enable this if subarenas have different ship settings.


FrequencyShift

Datatype: Hertz (0 to 10000).

Random frequency shift applied to sounds to make them more realistic.


ExtraPositionData

Datatype: Boolean (1=yes, 0=no).

Whether regular players receive sysop data about a ship. Leave this off.


SheepMessage

Datatype: String.

Message that appears when a player types ?sheep, in commemoration of the first sheep cloning. Sound 24 'baa' is sent with the message.


MaxPlayers

Datatype: Count.

Maximum amount of players in this arena. Will override server.ini's max arena setting.


GreetMessage

Datatype: String.

This message will be sent when a player enters the arena. Note that if the arena is public, then it will essentially be a zone-enter message.


PeriodicMessage0

Datatype: Mixed.

This setting and the following set automatically repeating arena messages. Must be set to this format: [Repeat Delay] [Delay before start after arena creation] [Message]. Delays are in minutes. Prefix [Message] with '*' to make the message zone-wide. Special Value: 0 = no message.


PeriodicMessage1

Datatype: Mixed.

See above.


PeriodicMessage2

Datatype: Mixed.

See above.


PeriodicMessage3

Datatype: Mixed.

See above.


PeriodicMessage4

Datatype: Mixed.

See above.


MaxXRes

Datatype: Resolution.

Max X-res allowed. Special Value: 0 = no limit


MaxYRes

Datatype: Resolution.

Max Y-res allowed. Special Value: 0 = no limit


ContinuumOnly

Datatype: Boolean (1=yes, 0=no).

Enable to allow VIE clients only to spec, and not to play.


LevelFiles

Datatype: Filename list.

Files used by arena, seperated by commas, that will be downloaded via client. A '+' in front of a file will make it optional. Put LVZs here.


MinUsage

Datatype: Hours.

Total usage required to play in this arena.


StartInSpec

Datatype: Boolean (1=yes, 0=no).

Enable to make all players enter in spec, no matter what ship they choose on the menu.


MaxTimerDrift

Datatype: Tenths of a percent.

Percentage of how much client timer is allowed to differ from server timer.


DisableScreenshot

Datatype: Boolean (1=yes, 0=no).

Only allows spectators to take screenshots.


AntiWarpSettleDelay

Datatype: Hundredths of seconds.

Delay after a player warps/portals/attaches before he can warp/portal/attach again. (Acts like a personal antiwarp.)


SaveSpawnScore

Datatype: Boolean (1=yes, 0=no).

Whether to save spawn scores to arenaname.scr. Disable to prevent creation of large amounts of *.scr files in the server directory.


TeamKillPoints

Datatype: Boolean (1=yes, 0=no).
Compatibility: ASSS.

Whether points are awarded for a team-kill.