Difference between revisions of "Team Settings"

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=== MaxFrequency ===
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[Team] These settings configure subgame's frequency management.
Maximum number of frequencies allowed in arena (5 would allow frequencies 0,1,2,3,4)
 
  
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=== MaxFrequency ===
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''Datatype:'' Frequency.
  
=== MaxPerTeam ===
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Maximum frequency allowed in arena. Note that this is '''not the number of frequencies'''.
Maximum number of players on a non-private frequency
 
  
  
=== MaxPerPrivateTeam ===  
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=== MaxPerTeam ===
Maximum number of players on a private frequency (0=same as MaxPerTeam)
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''Datatype:'' Count.
  
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Maximum playercount on a public frequency.
  
=== DesiredTeams ===
 
Number of teams the server creates when adding new players before it starts adding new players to existing teams.
 
  
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=== MaxPerPrivateTeam ===
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''Datatype:'' Count.
  
=== ForceEvenTeams ===
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Maximum playercount on a private frequency. ''Special Value:'' 0 = same as MaxPerTeam.
Whether people are allowed to change teams if it would make the teams uneven. 0 = no restrictions, 1-10 = allowed variance
 
  
  
=== SpectatorFrequency ===  
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=== DesiredTeams ===
Frequency reserved for spectators (does not have to be within MaxFrequency limit)
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''Datatype:'' Count.
  
[[Category: Team]]
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Number of teams the server will create before it starts adding new players to existing teams.
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=== ForceEvenTeams ===
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''Datatype:'' Count (0 to 10).
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Maximum imbalance the server will allow between teams' playercounts. ''Special Value:'' 0 = no automatic balancing.
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=== SpectatorFrequency ===
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''Datatype:'' Frequency.
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Frequency reserved for spectators. This does not have to be within MaxFrequency limit.
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[[Category: Settings]]

Latest revision as of 21:23, 1 March 2005

[Team] These settings configure subgame's frequency management.

MaxFrequency

Datatype: Frequency.

Maximum frequency allowed in arena. Note that this is not the number of frequencies.


MaxPerTeam

Datatype: Count.

Maximum playercount on a public frequency.


MaxPerPrivateTeam

Datatype: Count.

Maximum playercount on a private frequency. Special Value: 0 = same as MaxPerTeam.


DesiredTeams

Datatype: Count.

Number of teams the server will create before it starts adding new players to existing teams.


ForceEvenTeams

Datatype: Count (0 to 10).

Maximum imbalance the server will allow between teams' playercounts. Special Value: 0 = no automatic balancing.


SpectatorFrequency

Datatype: Frequency.

Frequency reserved for spectators. This does not have to be within MaxFrequency limit.