Difference between revisions of "Team Settings"
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− | + | [Team] These settings configure subgame's frequency management. | |
− | |||
+ | === MaxFrequency === | ||
+ | ''Datatype:'' Frequency. | ||
− | + | Maximum frequency allowed in arena. Note that this is '''not the number of frequencies'''. | |
− | Maximum number of | ||
− | === | + | === MaxPerTeam === |
− | + | ''Datatype:'' Count. | |
+ | Maximum playercount on a public frequency. | ||
− | |||
− | |||
+ | === MaxPerPrivateTeam === | ||
+ | ''Datatype:'' Count. | ||
− | + | Maximum playercount on a private frequency. ''Special Value:'' 0 = same as MaxPerTeam. | |
− | |||
− | === | + | === DesiredTeams === |
− | + | ''Datatype:'' Count. | |
− | [[Category: | + | Number of teams the server will create before it starts adding new players to existing teams. |
+ | |||
+ | |||
+ | === ForceEvenTeams === | ||
+ | ''Datatype:'' Count (0 to 10). | ||
+ | |||
+ | Maximum imbalance the server will allow between teams' playercounts. ''Special Value:'' 0 = no automatic balancing. | ||
+ | |||
+ | |||
+ | === SpectatorFrequency === | ||
+ | ''Datatype:'' Frequency. | ||
+ | |||
+ | Frequency reserved for spectators. This does not have to be within MaxFrequency limit. | ||
+ | |||
+ | [[Category: Settings]] |
Latest revision as of 21:23, 1 March 2005
[Team] These settings configure subgame's frequency management.
Contents
MaxFrequency
Datatype: Frequency.
Maximum frequency allowed in arena. Note that this is not the number of frequencies.
MaxPerTeam
Datatype: Count.
Maximum playercount on a public frequency.
MaxPerPrivateTeam
Datatype: Count.
Maximum playercount on a private frequency. Special Value: 0 = same as MaxPerTeam.
DesiredTeams
Datatype: Count.
Number of teams the server will create before it starts adding new players to existing teams.
ForceEvenTeams
Datatype: Count (0 to 10).
Maximum imbalance the server will allow between teams' playercounts. Special Value: 0 = no automatic balancing.
SpectatorFrequency
Datatype: Frequency.
Frequency reserved for spectators. This does not have to be within MaxFrequency limit.