Burst Settings: Difference between revisions
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m This setting obeys Bullet:ExactDamage (Continuum 0.36+). |
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[Burst] These settings determine how an arena treats | [Burst] These settings determine how an arena treats [[burst]]s. Bursts are treated almost exactly like bouncing bullets by SubSpace, and thus bullet settings like ExactDamage affect bursts. | ||
=== BurstDamageLevel === | === BurstDamageLevel === | ||
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''Datatype:'' Energy. | ''Datatype:'' Energy. | ||
Maximum amount of damage caused by a single burst bullet. | Maximum amount of damage caused by a single burst bullet. Note that since Continuum .36, this specifies the constant amount of damage, instead of random, if Bullet:ExactDamage is enabled. | ||
[[Category: Settings]] | [[Category: Settings]] | ||
Latest revision as of 17:37, 16 June 2005
[Burst] These settings determine how an arena treats bursts. Bursts are treated almost exactly like bouncing bullets by SubSpace, and thus bullet settings like ExactDamage affect bursts.
BurstDamageLevel
Datatype: Energy.
Maximum amount of damage caused by a single burst bullet. Note that since Continuum .36, this specifies the constant amount of damage, instead of random, if Bullet:ExactDamage is enabled.