Difference between revisions of "Cloak"
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After firing weapons your ship will automatically uncloak. The exception to this is dropping a brick or portal. | After firing weapons your ship will automatically uncloak. The exception to this is dropping a brick or portal. | ||
+ | == Cost == | ||
+ | |||
+ | <pre>Cloak int min: 0 max: | ||
+ | |||
+ | The cost in points to purchase this prize. | ||
+ | </pre> | ||
+ | |||
+ | == Prizeweight == | ||
+ | |||
+ | <pre>Cloak int min: 0 max: | ||
+ | |||
+ | Likelyhood of a 'Cloak' prize appearing. | ||
+ | </pre> | ||
+ | |||
+ | [[Category: Settings]] | ||
[[Category: Items]] | [[Category: Items]] |
Revision as of 12:45, 15 January 2005
Cloak is the ability of a ship in Continuum to not be seen on the screen of enemies. The ship still appears on radar (unless the user is also using Stealth). Ships using X-Radar can see ships that are using stealth. Using Cloak usually slows down how fast a ship recharges, depending on the Settings.
After firing weapons your ship will automatically uncloak. The exception to this is dropping a brick or portal.
Cost
Cloak int min: 0 max: The cost in points to purchase this prize.
Prizeweight
Cloak int min: 0 max: Likelyhood of a 'Cloak' prize appearing.