Shrapnel Settings: Difference between revisions

From ASSS Wiki
Jump to navigationJump to search
new format & desc
 
(2 intermediate revisions by 2 users not shown)
Line 2: Line 2:


=== ShrapnelSpeed ===
=== ShrapnelSpeed ===
''Datatype:'' Unknown.
''Datatype:'' Pixels per 10 seconds.


Speed that shrapnel travels.
Speed that shrapnel travels.


=== InactiveShrapDamage ===
=== InactiveShrapDamage ===
Line 11: Line 10:


Damage shrapnel causes in its first 1/4 second of life.
Damage shrapnel causes in its first 1/4 second of life.
 
Though it is not suggested in the default files, this number is only a base. Inactive shrapnel also seems to change based on gun level.
L1 inactive shrapnel does 0 damage. L2 deals this setting worth of damage. L3 deals twice as much, and L4 inactive shrapnel (only attainable when you have no gun at all) deals triple.


=== ShrapnelDamagePercent ===
=== ShrapnelDamagePercent ===
''Datatype:'' Tenths of a percent (0=0% 1000=100% 2000=200%).
''Datatype:'' Tenths of a percent (0=0% 1000=100% 2000=200%).


Percentage of normal bullet damage applied to shrapnel (relative to same level).
Percentage of normal bullet damage applied to shrapnel (relative to same level). Note that shrapnel does obey Bullet:ExactDamage.
 


=== Random ===
=== Random ===

Latest revision as of 01:07, 5 March 2008

[Shrapnel] These settings determine the characteristics of Bomb Shrapnel.

ShrapnelSpeed

Datatype: Pixels per 10 seconds.

Speed that shrapnel travels.

InactiveShrapDamage

Datatype: Energy.

Damage shrapnel causes in its first 1/4 second of life. Though it is not suggested in the default files, this number is only a base. Inactive shrapnel also seems to change based on gun level. L1 inactive shrapnel does 0 damage. L2 deals this setting worth of damage. L3 deals twice as much, and L4 inactive shrapnel (only attainable when you have no gun at all) deals triple.

ShrapnelDamagePercent

Datatype: Tenths of a percent (0=0% 1000=100% 2000=200%).

Percentage of normal bullet damage applied to shrapnel (relative to same level). Note that shrapnel does obey Bullet:ExactDamage.

Random

Datatype: Boolean (0=no, 1=yes).

Whether shrapnel spreads randomly instead of in the standard circle pattern.