File:Gradient.jpg: Difference between revisions

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Dugwyler (talk | contribs)
Explanation of which line corresponds to which gradient, and which pixels have special functions
Dugwyler (talk | contribs)
m Goddamn typo
 
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Contained are various color gradients used for bullet trails and the energy bar.  The gradients are separated by rows.
Contained are various color gradients used for bullet trails and the energy bar.  The gradients are separated by rows.


Two pixels in the first graduent row (0) have a special function.  Pixel 0,0 at the top left controls the color of the small line above the energy bar that represents your current maximum energy.  Pixel 0,5 (6th from the left) controls the color of the line that shows your potential maximum energy allowed through prizing.  If your current max and potential max are the same, the full line will have the color of the pixel at 0,0.  Note that these pixels still form part of the first gradient and should be modified accordingly.
Two pixels in the first gradient row (0) have a special function.  Pixel 0,0 at the top left controls the color of the small line above the energy bar that represents your current maximum energy.  Pixel 0,5 (6th from the left) controls the color of the line that shows your potential maximum energy allowed through prizing.  If your current max and potential max are the same, the full line will have the color of the pixel at 0,0.  Note that these pixels still form part of the first gradient and should be modified accordingly.


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Row 1: Energy bar gradient - 26% to  50% of max energy
Row 1: Energy bar gradient - 26% to  50% of max energy
Row 2: Energy bar gradient -  1% to  25% of max energy
Row 2: Energy bar gradient -  1% to  25% of max energy
Row 3: Level 1 bullet trail animation.  For all bullet trails, the leftmost pixel is nearest the bullet, and the rightmost is furthest away.
Row 3: Level 1 bullet trail animation.  For all bullet trails, the leftmost pixel is nearest the bullet,
                                        and the rightmost is furthest away.
Row 4: Level 2 bullet trail animation.
Row 4: Level 2 bullet trail animation.
Row 5: Level 3 bullet trail animation, and burst trail animation.
Row 5: Level 3 bullet trail animation, and burst trail animation.

Latest revision as of 17:59, 26 February 2008

Contained are various color gradients used for bullet trails and the energy bar. The gradients are separated by rows.

Two pixels in the first gradient row (0) have a special function. Pixel 0,0 at the top left controls the color of the small line above the energy bar that represents your current maximum energy. Pixel 0,5 (6th from the left) controls the color of the line that shows your potential maximum energy allowed through prizing. If your current max and potential max are the same, the full line will have the color of the pixel at 0,0. Note that these pixels still form part of the first gradient and should be modified accordingly.

Row 0: Energy bar gradient - 51% to 100% of max energy
Row 1: Energy bar gradient - 26% to  50% of max energy
Row 2: Energy bar gradient -  1% to  25% of max energy
Row 3: Level 1 bullet trail animation.  For all bullet trails, the leftmost pixel is nearest the bullet,
                                        and the rightmost is furthest away.
Row 4: Level 2 bullet trail animation.
Row 5: Level 3 bullet trail animation, and burst trail animation.
Row 6: Level 4 bullet trail animation.
Row 7: Unused
Row 7: Unused

File history

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Date/TimeThumbnailDimensionsUserComment
current17:35, 26 February 2008Thumbnail for version as of 17:35, 26 February 200814 × 8 (692 bytes)Dugwyler (talk | contribs)Various color gradients are stored in gradient.bm2.

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