Difference between revisions of "Accede"
From ASSS Wiki
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* Internal send mail support for ?lostpassword communication | * Internal send mail support for ?lostpassword communication | ||
* Custom score reset interval and sound number for when score reset broadcast's are sent | * Custom score reset interval and sound number for when score reset broadcast's are sent | ||
+ | * Scores are archived per reset | ||
Cons: | Cons: |
Revision as of 19:18, 25 October 2007
Project: Accede, by CypherJF, began in May 2007 was to build the first hybrid biller server. Although not complete, Accede allows a server to connect with either the TCP Billing Protocol or UDP Billing Protocol. The concept of the biller was based off of 2dragons noted attempt of building hybrid biller for 1stStrike.
Pros:
- Any zone may slip onto the biller network without intervention (no more server/group ids in config files)
- Supports most end-user commands [1]
- Secured storage of user accounts
- Open-ended/flexible design by allowing modules to be loaded
- JDBC-MySQL backend, allows for a web-interface opportunity
- Written in Java, cross-platform ability
- Internal send mail support for ?lostpassword communication
- Custom score reset interval and sound number for when score reset broadcast's are sent
- Scores are archived per reset
Cons:
- Receives This zone is not connected to the central player database message
- No new user registration window
- No staff-only chat support
- No BanG support
- No "group" support
- No zone-owner support
- No automated score reset ability
- Some original biller commands are no longer supported due to the nature of the TCP protocol specification
- Scores are not saved
- Server recycle, shutdown will not work
- Biller connect user
- Not supported by UDP protocol
- Game server generated log events
- Staff messages
- Biller connect user (disabled for security reasons)
- Scores are only saved from Subgame