Difference between revisions of "User:Smong"
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− | + | Smong's website http://toktok.sscentral.com/ has some [[ASSS]] and [[MERVBot]] plugins with source code. There is also some other misc stuff related to SubSpace. | |
− | + | === Programs written by Smong === | |
+ | *[[DustEd]] - A basic map editor. | ||
+ | *[[confclean]] - A .conf file cleaner. | ||
+ | *[[ChatNet]] - A Java asss chat client. | ||
+ | *[[NAAP]] - Newbie ASSS Admin Program, a Java tool to setup asss on windows. | ||
+ | *[http://forums.minegoboom.com/viewtopic.php?t=4635 Blender rotation script], for making 3D shipsets. | ||
+ | *[http://forums.minegoboom.com/viewtopic.php?t=4535 FSM] - Font Sheet Maker, can be used with SS/Cont and with map tilesets. | ||
+ | *[http://forums.minegoboom.com/viewtopic.php?t=4367 Nebula] - GUI directory client. | ||
− | a | + | === ASSS arenas by Smong === |
+ | Zones (in chronological order): | ||
+ | *Battlezone (aka BZ) | ||
+ | **Parts of WZCTF bot cloned in modules | ||
+ | *Grand Theft Auto (aka GTA) | ||
+ | **Car jacking | ||
+ | *Unreal Tournament (aka UT) | ||
+ | **Adrenaline | ||
+ | **Bombrun | ||
+ | **CTF | ||
+ | **Weapon pickups | ||
+ | *Pirates! | ||
+ | **Merchants | ||
+ | **Towns | ||
+ | *Command and Conquer (aka CNC) | ||
+ | ** Destructible sentry turrets | ||
+ | ** Destructible base structures | ||
+ | |||
+ | Misc event modules (alphabetical): | ||
+ | *Avalanche | ||
+ | *Asteroids | ||
+ | *Dodgeball | ||
+ | *Elim | ||
+ | *Golf | ||
+ | *Pacman | ||
+ | *Race | ||
+ | *Wipeout | ||
+ | |||
+ | === Misc ASSS developer's 'you might want to know this' === | ||
+ | *In the packet callbacks the buffer has been allocated plenty of space, so you can read past the indicated length safely. | ||
+ | *When using amalloc() it will set the memory to all 0's for you. | ||
+ | *When using per-arena/player data that is also all 0'd for you. | ||
+ | *adkey and pdkey are often used as the arena data and player data keys respectively | ||
+ | *Functions with names_like_this() are probably local (ASSS uses local inplace of the static keyword) | ||
+ | *Functions with NamesLikeThis() are probably from an interface | ||
+ | *All your base are belong to us | ||
+ | *The ShipChange callback is broken, despite several requests for grel to fix it | ||
+ | *game_timer/Misc:TimedGame is not fully supported yet (shh) | ||
+ | *The default modules.conf doesn't have scoring:points_periodic, objects or messages | ||
+ | *The default permissions don't have the ?owner command enabled | ||
+ | *<nowiki>*</nowiki>arena has been changed to ?a, <nowiki>*</nowiki>log to ?lastlog [<lines>] [<filter>] and esc+c with ?quickfix [<filter>] | ||
+ | *There is a glitch called lag coma where reliable packets get stuck (30+ players?) | ||
+ | **Supposedly fixed. | ||
+ | *Downloads do take longer than subgame (needs tweaking) | ||
+ | *Autowarp/[[Moveto Module|moveto]] does screw up your aim | ||
+ | *?help got hijacked and it's now used as online commands and settings help. | ||
+ | **There is a patch to make ?help like subgame, moving the command to ?man (short for manual). | ||
+ | *The stock objects doesn't support all targets correctly. | ||
+ | |||
+ | === Contact === | ||
+ | *MSN: mp564 at hotmail | ||
+ | *ICQ: 123727323 | ||
+ | |||
+ | === Some notes on the Soccer:CapturePoints setting === | ||
+ | <pre> | ||
+ | capturepoints: positive | ||
+ | each goal starts with this many tokens | ||
+ | scoring a goal takes a token from the enemy goal and puts it in your goal | ||
+ | win by all enemies having 0 tokens | ||
+ | enemy has no tokens left: <team goal!> 'Enemy goal had no points to give.' <arena ?score> | ||
+ | |||
+ | capturepoints: negative | ||
+ | when you have this many tokens you win (soccer game over) | ||
+ | each goal starts with 0 tokens | ||
+ | scoring a goal gives you (team/freq) 1 token | ||
+ | |||
+ | capturepoints: non-zero | ||
+ | all modes except mode0: output from ?score sent to whole arena on goal | ||
+ | end of game message: (ding) 'Soccer game over.' | ||
+ | |||
+ | capturepoints: zero | ||
+ | just reward points given | ||
+ | ?score does not work | ||
+ | game never ends | ||
+ | |||
+ | ?score: mode0, mode3, mode4, mode5, mode6 | ||
+ | SCORE: Team0:%d Team1:%d Team2:%d Team3:%d | ||
+ | SCORE: Warbirds:%d Javelins:%d Spiders:%d Leviathans:%d | ||
+ | |||
+ | ?score: mode1, mode2 | ||
+ | SCORE: Evens:%d Odds:%d | ||
+ | SCORE: Warbirds:%d Javelins:%d | ||
+ | |||
+ | special case: mode0 | ||
+ | just reward points given | ||
+ | no tokens lost or gained | ||
+ | game never ends | ||
+ | |||
+ | special case: mode1, mode2 | ||
+ | freq's are odds/evens, so spider = warbird etc. | ||
+ | </pre> | ||
+ | |||
+ | |||
+ | [[Category: People]] |
Latest revision as of 12:09, 12 August 2007
Smong's website http://toktok.sscentral.com/ has some ASSS and MERVBot plugins with source code. There is also some other misc stuff related to SubSpace.
Contents
Programs written by Smong
- DustEd - A basic map editor.
- confclean - A .conf file cleaner.
- ChatNet - A Java asss chat client.
- NAAP - Newbie ASSS Admin Program, a Java tool to setup asss on windows.
- Blender rotation script, for making 3D shipsets.
- FSM - Font Sheet Maker, can be used with SS/Cont and with map tilesets.
- Nebula - GUI directory client.
ASSS arenas by Smong
Zones (in chronological order):
- Battlezone (aka BZ)
- Parts of WZCTF bot cloned in modules
- Grand Theft Auto (aka GTA)
- Car jacking
- Unreal Tournament (aka UT)
- Adrenaline
- Bombrun
- CTF
- Weapon pickups
- Pirates!
- Merchants
- Towns
- Command and Conquer (aka CNC)
- Destructible sentry turrets
- Destructible base structures
Misc event modules (alphabetical):
- Avalanche
- Asteroids
- Dodgeball
- Elim
- Golf
- Pacman
- Race
- Wipeout
Misc ASSS developer's 'you might want to know this'
- In the packet callbacks the buffer has been allocated plenty of space, so you can read past the indicated length safely.
- When using amalloc() it will set the memory to all 0's for you.
- When using per-arena/player data that is also all 0'd for you.
- adkey and pdkey are often used as the arena data and player data keys respectively
- Functions with names_like_this() are probably local (ASSS uses local inplace of the static keyword)
- Functions with NamesLikeThis() are probably from an interface
- All your base are belong to us
- The ShipChange callback is broken, despite several requests for grel to fix it
- game_timer/Misc:TimedGame is not fully supported yet (shh)
- The default modules.conf doesn't have scoring:points_periodic, objects or messages
- The default permissions don't have the ?owner command enabled
- *arena has been changed to ?a, *log to ?lastlog [<lines>] [<filter>] and esc+c with ?quickfix [<filter>]
- There is a glitch called lag coma where reliable packets get stuck (30+ players?)
- Supposedly fixed.
- Downloads do take longer than subgame (needs tweaking)
- Autowarp/moveto does screw up your aim
- ?help got hijacked and it's now used as online commands and settings help.
- There is a patch to make ?help like subgame, moving the command to ?man (short for manual).
- The stock objects doesn't support all targets correctly.
Contact
- MSN: mp564 at hotmail
- ICQ: 123727323
Some notes on the Soccer:CapturePoints setting
capturepoints: positive each goal starts with this many tokens scoring a goal takes a token from the enemy goal and puts it in your goal win by all enemies having 0 tokens enemy has no tokens left: <team goal!> 'Enemy goal had no points to give.' <arena ?score> capturepoints: negative when you have this many tokens you win (soccer game over) each goal starts with 0 tokens scoring a goal gives you (team/freq) 1 token capturepoints: non-zero all modes except mode0: output from ?score sent to whole arena on goal end of game message: (ding) 'Soccer game over.' capturepoints: zero just reward points given ?score does not work game never ends ?score: mode0, mode3, mode4, mode5, mode6 SCORE: Team0:%d Team1:%d Team2:%d Team3:%d SCORE: Warbirds:%d Javelins:%d Spiders:%d Leviathans:%d ?score: mode1, mode2 SCORE: Evens:%d Odds:%d SCORE: Warbirds:%d Javelins:%d special case: mode0 just reward points given no tokens lost or gained game never ends special case: mode1, mode2 freq's are odds/evens, so spider = warbird etc.