Difference between revisions of "LVZ Scripting"
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== Files == | == Files == | ||
You can add files such as graphics or sounds using mutliple File keys. | You can add files such as graphics or sounds using mutliple File keys. | ||
+ | |||
+ | Sound files must be wave files, acceptable extensions are .wa2 and .wav. It is a good idea to reduce the quality of the sound to reduce file size. However 4bit wave files do not work with Continuum. | ||
+ | |||
+ | Acceptable image formats are bitmap (.bm2 and .bmp), jpeg, gif and png. Note only the first frame of animated .gif's can be seen in game. It is recommended to use .png format together with [http://pmt.sourceforge.net/pngcrush/ Pngcrush] to cut down on file size. | ||
<pre> | <pre> | ||
− | File= | + | File=Commands.hlp |
+ | File=ships.png | ||
+ | File=victoryl.wav | ||
</pre> | </pre> | ||
[[Category: Tutorial]] | [[Category: Tutorial]] |
Revision as of 10:48, 12 January 2005
LVZ scripts are used to generate .lvz files.
Layout
The general layout of a LVZ script is as follows:
;"arena name" date OutFile=some.lvz ; files [objectimages] [mapobjects] [screenobjects]
Files
You can add files such as graphics or sounds using mutliple File keys.
Sound files must be wave files, acceptable extensions are .wa2 and .wav. It is a good idea to reduce the quality of the sound to reduce file size. However 4bit wave files do not work with Continuum.
Acceptable image formats are bitmap (.bm2 and .bmp), jpeg, gif and png. Note only the first frame of animated .gif's can be seen in game. It is recommended to use .png format together with Pngcrush to cut down on file size.
File=Commands.hlp File=ships.png File=victoryl.wav