Difference between revisions of "Bullet Settings"
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Whether bullet damage should be exact, instead of the default random. (Continuum .36+) | Whether bullet damage should be exact, instead of the default random. (Continuum .36+) | ||
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Latest revision as of 10:05, 28 July 2005
[Bullet] These settings determine the properties of bullets fired by a ship's guns both for ASSS and Subgame.
BulletDamageLevel
Datatype: Energy.
Maximum amount of damage that a L1 bullet will cause. Formula: damage = squareroot(rand# * (BulletDamageLevel2 + 1))
BulletDamageUpgrade
Datatype: Energy.
Amount of extra damage each bullet level will cause
BulletAliveTime
Datatype: Hundredths of a second.
How long bullets live before disappearing.
ExactDamage
Datatype: Boolean (0=no, 1=yes).
Whether bullet damage should be exact, instead of the default random. (Continuum .36+)