Bullet Settings: Difference between revisions
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[Bullet] These settings determine the properties of | [Bullet] These settings determine the properties of [[bullet]]s fired by a ship's guns both for [[ASSS]] and [[Subgame]]. | ||
===BulletDamageLevel=== | ===BulletDamageLevel=== | ||
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''Datatype:'' Boolean (0=no, 1=yes). | ''Datatype:'' Boolean (0=no, 1=yes). | ||
Whether bullet damage should be exact, instead of the default random. | Whether bullet damage should be exact, instead of the default random. (Continuum .36+) | ||
[[Category:Settings]] | |||
Latest revision as of 15:05, 28 July 2005
[Bullet] These settings determine the properties of bullets fired by a ship's guns both for ASSS and Subgame.
BulletDamageLevel
Datatype: Energy.
Maximum amount of damage that a L1 bullet will cause. Formula: damage = squareroot(rand# * (BulletDamageLevel2 + 1))
BulletDamageUpgrade
Datatype: Energy.
Amount of extra damage each bullet level will cause
BulletAliveTime
Datatype: Hundredths of a second.
How long bullets live before disappearing.
ExactDamage
Datatype: Boolean (0=no, 1=yes).
Whether bullet damage should be exact, instead of the default random. (Continuum .36+)