Team Settings: Difference between revisions
From ASSS Wiki
Jump to navigationJump to search
m fixed category (Team -> Settings) |
new format & desc |
||
| Line 1: | Line 1: | ||
[Team] These settings configure subgame's frequency management. | |||
=== MaxFrequency === | |||
''Datatype:'' Frequency. | |||
Maximum frequency allowed in arena. Note that this is '''not the number of frequencies'''. | |||
Maximum number of | |||
=== | === MaxPerTeam === | ||
''Datatype:'' Count. | |||
Maximum playercount on a public frequency. | |||
=== MaxPerPrivateTeam === | |||
''Datatype:'' Count. | |||
Maximum playercount on a private frequency. ''Special Value:'' 0 = same as MaxPerTeam. | |||
=== SpectatorFrequency === | === DesiredTeams === | ||
Frequency reserved for spectators | ''Datatype:'' Count. | ||
Number of teams the server will create before it starts adding new players to existing teams. | |||
=== ForceEvenTeams === | |||
''Datatype:'' Count (0 to 10). | |||
Maximum imbalance the server will allow between teams' playercounts. ''Special Value:'' 0 = no automatic balancing. | |||
=== SpectatorFrequency === | |||
''Datatype:'' Frequency. | |||
Frequency reserved for spectators. This does not have to be within MaxFrequency limit. | |||
[[Category: Settings]] | [[Category: Settings]] | ||
Latest revision as of 02:23, 2 March 2005
[Team] These settings configure subgame's frequency management.
MaxFrequency
Datatype: Frequency.
Maximum frequency allowed in arena. Note that this is not the number of frequencies.
MaxPerTeam
Datatype: Count.
Maximum playercount on a public frequency.
MaxPerPrivateTeam
Datatype: Count.
Maximum playercount on a private frequency. Special Value: 0 = same as MaxPerTeam.
DesiredTeams
Datatype: Count.
Number of teams the server will create before it starts adding new players to existing teams.
ForceEvenTeams
Datatype: Count (0 to 10).
Maximum imbalance the server will allow between teams' playercounts. Special Value: 0 = no automatic balancing.
SpectatorFrequency
Datatype: Frequency.
Frequency reserved for spectators. This does not have to be within MaxFrequency limit.