Team Settings: Difference between revisions

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=== MaxFrequency ===
[Team] These settings configure subgame's frequency management.
Maximum number of frequencies allowed in arena (5 would allow frequencies 0,1,2,3,4)


=== MaxFrequency ===
''Datatype:'' Frequency.


=== MaxPerTeam ===
Maximum frequency allowed in arena. Note that this is '''not the number of frequencies'''.
Maximum number of players on a non-private frequency




=== MaxPerPrivateTeam ===  
=== MaxPerTeam ===
Maximum number of players on a private frequency (0=same as MaxPerTeam)
''Datatype:'' Count.


Maximum playercount on a public frequency.


=== DesiredTeams ===
Number of teams the server creates when adding new players before it starts adding new players to existing teams.


=== MaxPerPrivateTeam ===
''Datatype:'' Count.


=== ForceEvenTeams ===
Maximum playercount on a private frequency. ''Special Value:'' 0 = same as MaxPerTeam.
Whether people are allowed to change teams if it would make the teams uneven. 0 = no restrictions, 1-10 = allowed variance




=== SpectatorFrequency ===  
=== DesiredTeams ===
Frequency reserved for spectators (does not have to be within MaxFrequency limit)
''Datatype:'' Count.


[[Category: Team]]
Number of teams the server will create before it starts adding new players to existing teams.
 
 
=== ForceEvenTeams ===
''Datatype:'' Count (0 to 10).
 
Maximum imbalance the server will allow between teams' playercounts. ''Special Value:'' 0 = no automatic balancing.
 
 
=== SpectatorFrequency ===
''Datatype:'' Frequency.
 
Frequency reserved for spectators. This does not have to be within MaxFrequency limit.
 
[[Category: Settings]]

Latest revision as of 02:23, 2 March 2005

[Team] These settings configure subgame's frequency management.

MaxFrequency

Datatype: Frequency.

Maximum frequency allowed in arena. Note that this is not the number of frequencies.


MaxPerTeam

Datatype: Count.

Maximum playercount on a public frequency.


MaxPerPrivateTeam

Datatype: Count.

Maximum playercount on a private frequency. Special Value: 0 = same as MaxPerTeam.


DesiredTeams

Datatype: Count.

Number of teams the server will create before it starts adding new players to existing teams.


ForceEvenTeams

Datatype: Count (0 to 10).

Maximum imbalance the server will allow between teams' playercounts. Special Value: 0 = no automatic balancing.


SpectatorFrequency

Datatype: Frequency.

Frequency reserved for spectators. This does not have to be within MaxFrequency limit.